Description

A collection of mods for the ultimate Duke Nukem experience

Preview
Duke Nukem Enhanced Resource Pack - first release
Comments
byte98
byte98

This is freaking awesome and deserves far more attention than it is getting. Congrats on the hard work mate!

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phredreeke Author
phredreeke

Spread the word about it then.

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Nightmarekiller
Nightmarekiller

Is really amazing job, but I have to ask, is possible to combine it with some other mods ?

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phredreeke Author
phredreeke

Actually one of the reasons for combining them like this is that mods for EDuke32 generally don't play nice together. What particular mod did you have in mind?

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Nightmarekiller
Nightmarekiller

Duke Nukem: Weapon of Mass Destruction or Duke Nukem: Attrition, well mostly game-play changes rather total conversions mods or other graphics enchantments

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phredreeke Author
phredreeke

Dan has expressed interest in using the indexed hightile feature once it makes it into mainline EDuke32. That said both of those mods are rather old and has to my understanding been superseded by his newer work.

I can't say for certain if combining these mods with the upscales will work. My hunch is it would work but look weird as whatever new animations are added will not be upscaled

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Nightmarekiller
Nightmarekiller

Thanks for replying and explaining, I will keep this mod in mind for download when it will become complete and I want to play the classic style.

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Guest
Guest

Excellent work. I am trying to make it work together with Duke Nukem 3D: 20th Anniversary World Tour - Stopgap Compatibility Layer for EDuke32, but it does not work, the textures do not load. Any solution for this?

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phredreeke Author
phredreeke

Most likely you need to add an include statement in e32wt.def
However I suspect you will end up with with weapon sprites switching between upscaled and not upscaled states, possibly with positioning being off as well (World Tour handles widescreen sprites in a different manner from the ERP)

You may have better luck with Raze

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Guest
Guest

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coldroll
coldroll

Hi phredreeke thanks for making this awesome AI upscaled pack it really makes a big difference. I have one problem though I'm trying to install the ps1 music addon but it doesn't seem to work. I place it in the autoload folder but it doesn't work. I also tried the Sega Saturn version and it doesn't work as well. Any idea on how to get it to work with your mod?

Addon links: Moddb.com

Moddb.com

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phredreeke Author
phredreeke

Inside the music addons there should be a def file (I don't remember exactly what they're called) make a note of what the name is

Now open Duke3D.def found in the root folder of the ERP and add a new line saying include followed by the name of the def file from the music pack

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coldroll
coldroll

I tried that it still won't work.

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phredreeke Author
phredreeke

Ok, first can you get it to work without the ERP?

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coldroll
coldroll

I tried it with the latest version of eduke 32 and it worked. But it doesn't work with your version of eduke 32 for some reason.

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coldroll
coldroll

I got it to work I didn't have both of the music packs installed right.

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Rambo919
Rambo919

There is a stupid bug with the upscale pack.... all keycards and keycard readers are blue.....

EDI: It only affects polymer

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phredreeke Author
phredreeke

As it says in the description Polymer is unsupported.

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