Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry.
main changes in v10:
General changes:
-new screen position for most guns. (rifles are closer to the player's face to make fighting more intense, pistol moved away to more realistic position)
-switching between heavy weapons takes longer (all animations and sound effects have been adjusted)
-sound volume of several weapons has been adjusted (reload sounds, grenade explosions, launcher sounds...)
Flashlight:
-now has a small range advantage (48->53) over fists when used as a weapon but slightly less damage than before (40->36)
Shotgun:
-reworked weapon script: the player is no longer able to fire while reloading
(pressing "fire" will now stop the reloading of shells and trigger the "end reload" animation)
-> the player is now vulnerable while reloading and screwed once the gun runs out - keep a backup weapon ready!
Double Barrel Shotgun:
-improved weapon script: the player can now interrupt the "break open" reload animation and switch to a backup weapon
Minigun:
-improved weapon script: the player can now interrupt the reload sequence and switch to a backup weapon
Rocketlauncher:
-new firing sound (from real infantry rocket launcher)
Kooky
Nice work!
I increased the fuse value at \def\debris.def & \def\weapon_shotgun.def so the shell casings stay on the floor permanently.
Can you get this to work with sikkmod ?
and does it work for BFG?
can you do an update for BFG and sikkmod ?
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how do you put it on doom 3 bfg
the bfg version is un-moddable, nothing works with it.
Does this work with sikkmod?
Yes. I have silkmod installed and it runs fine.
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Hey man, thank you for the mod. I started playing D3 and RoE decade after release.
It's mind boggling how ID make terrible guns.
I can't get this working with any graphics mods. Great mod though.
Really not a fan of that always-on pistol flashlight. Otherwise this is just perfect, would love a version without that though.
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I thought I wouldn't like the pistol's flashlight but once I played it, it is actually useful and adds to the atmosphere, the pistol's flashlight range is not that wide so you will want to use the normal flashlight for exploration, and the pistol for visibility during combat
One thing i didn't like though is the volume of the weapons, i mean, yeah it feels better that they are louder but they don't mix well with the ambient, don't get me wrong i like the sounds (except the machinegun) but they are too loud!
My favorite D3 mod. Thank you!
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I wish it was possible to use the mod with the BFG Edition :(
idk why but i think it worked in mine, the pistol had a laser sight or something, when i activated the console it stop working everthing worked bad
how do i get this to work properly? i did everything on the install instructions, but it wont load and wont allow me to play a all
This is a good mod. I've been using it since the first release.