DoD mood tutorial, conversation files scripts, GSM tutorial, Worldcraft fgd file and QER def file for you to design and make maps, in conjuction with Quark and Worldcraft editor.
All rights to DoD team, Ward Six Entertainment.
DoD mood tutorial
"Alright, when you slap a monster into a level, it just wanders around until it spots Roarke. It's in "wandering" mood."
DoD conversation files scripts
Example :
level:0
init_char:Player
first_char:Hello, my name is Roarke
second_char:Hello, I'm just an NPC...
next:1
DoD GSM tutorial
"GSM is slightly different; you have an entity that triggers a GSM FLAG to flip upon some event, and then you have another entity, that detects the flip, and triggers things to happen. So it's sort of another layer for triggering.
When a GSM flag is flipped, it will remain that way throughout the whole game (Yeah, over units as well), so you can flip a GSM in the first level, and do something in the final depending on whether the flag was flipped or not."
Worldcraft fgd file
Is like Quark editor qrk file, only it is for Worldcraft editor.
QER def file
QER is the abreviation for Quake Engine Resources, a team which worked on modding Quake.
Quakewiki.net
DoD team, Ward Six Entertainment
Web.archive.org
.
A really great set of docs from the development of Dawn of Darkness. Thanks for uploading these Roarkes, they are a must for creating new levels for DoD.
Worth noting that the dod.def file contains descriptions of many of the entity keys and flags. If you're not using this definition file with Radiant, you can always open it using a text editor such as Notepad to read these descriptions.