This update includes editor optimization, new brush organization and modularization along with a few other fixes.
Welcome to the Bikini Atoll Test!
Please feel free to reach out to report bugs on our Discord; Discord.gg
What's New this Package?
- Updates community brushes to make them modular.
- Edit to default.ini to add brushes.
- Edit to default.ini to increase RAM Cache Size
- Added Help files from community brushes.
- Edited Credits
- Added Missing RPG Sound
To Install:
- Backup and Delete your System and Players Folder
- Extract Contents of package into Root DNF Folder
- Overwrite any packages
Known Issues:
1. When in the Editor, an Oil Slick like pattern shows up on some textures.
- This is a current known OpenGL bug, to fix change the Texture View Mode and then change it back to Dynamic Light.
2. I am no longer able to place actors / actors that are placed are invisible. (Please report if you still run into this issue)
- When this happens with a known good actor, sometimes saving and then realoading the map will fix this. Otherwise the editor will need to be rebooted. Other times this is because the actor does not have a Mesh/Sprite attached to it.
3. When changing the viewport layout the 3D viewport defaults to software/Direct3D
Other Known Issues:
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(In-Game) When Fullscreen, Alt-Tabing mouse can get stuck in the top right forcing hard close (DX8)
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(In-Game) When Fullscreen, Alt-Tabing will break the display driver forcing hard close (DX9)
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(Editor) When in using the editor, there is a delay in selecting actors / brushes (DX8)
Thanks :)