Installation of DLV Teutonic Knights creates a new folder in your mods folder "dlv_teutonic_knights" and a "text" folder in your Medieval II Total War/data folder. It will not alter your vanilla Kingdoms mods or Medieval II Total War installation in any other way. It will not alter your vanilla Kingdoms mods or Medieval II Total War installation in any other way.
DLV Teutonic Knights Features
DLV Teutonic Knights builds on the core features of the Deus lo Vult 5.0. It does not require that you have Deus lo Vult 5.0 installed.
New in DLV Teutonic Knights 1.2:
Bug Fix: Fixed CTD when Mongol King died
New in DLV Teutonic Knights 1.1:
More Mercenaries -- a complete overhaul of the vanilla Mercenaries
Tougher Relieving Armies -- named Generals now lead many relieving armies; all AI Generals are now eligible for the Student of Warfare trait
Plus Some Polishing:
-Removed the ability for Mongol generals to receive knighthoods
-Fixed a problem where some starting characters were not showing the correct age trait
-Upgraded a couple of the Heraldic Ancillaries for settlements
-Fixed a typo in one of the region names
-Cleaned up some of the trait and auxiliaries text
Note: The 1.1 Upgrade is not save compatible with DLV Teutonic Knights 1.0.
Features:
New DLV AI_01 by Repman based on Medimod 0.9 Strategy AI -- AI now musters large armies for the attack
Garrison Script and Relieving Armies -- For many cities, relieving armies spawn (in addition to the garrison) when a city is besieged (for AI only)
Darth's Combat AI for Kingdoms -- More powerful cavalry charges and better penetration, but cavalry in melee weaker. Smarter combat AI with better formations and cohesion.
Field Army Script (and costs for Spies and Assassins in foreign lands)
Heraldic Rank System -- All the squires to Knights Grand Cross you've come to know and love with accompanying banners
More powerful Royal Offices -- Watch your Royal Treasurer rake in the Florins...
Teutonic Order Offices -- Grosskomtur, OrdenMarschall, GrossTressler, Gross Hospittler, OberstTrappier
Period-authentic family trees
Crowns, Royal Banners and Famous Swords -- Grus, the Sword of Otto, and much much more!
Heraldic Ancillaries for all settlements
Generals recruitable at Baron's Stables and above
DLV Faction Symbols by Tokus*Maximus
Two Turns Per Year & Winter-Summer Seasons -- build times all adjusted (2x build time, 2x cost, recruit rates adjusted)
DLV Event Graphics -- Courtesy of the Master Artificer Tokus*Maximus, including King deaths and Princess Coming of Age events.
New Events -- Mongol reinforcements from the East; Jarl of Norway arrives from Britannia
DLV User Interface -- Courtesy of the Master Artificer Wirapuru
Student System -- 5 years of schooling for new lordlings...attributes improve with each year of classes
Untimely Deaths -- Family members can die starting at age 29 from all manner of medieval maladies. New family members come of age at 14.
Governors and Generals System -- Battlefield or a Desk, you decide
Admiral Attributes & Ancillaries -- Pirate hunters, Sea Bears and Smugglers, oh my
Resource Values Tripled -- Now Merchants are useful!
Original thread in TWC: Twcenter.net(01-13-2008)
mod does not even open
Why there is no intallation guide. It opens Teutonic campaign
Lord_Lemos
Why is so much of the text missing? When I open the menu in campaign, all the buttons like "Continue", "Quit", "Options", etc. are blank. Same with a lot of unit and building descriptions. Do you know why that is and would you be able to fix it in an updated version of this mod?
In any case, thank you for this! It helps open files up so we can properly edit the game as we wish!