It's Time For The Demons To Finally Face Their Desolation!!
It's Time For The Full Release Of Desolated Doom. Desolated Doom Version 2 Finishes What I Wanted To Create When I Started This Mod. Read The Newest Article To Know News About Version 2.
How To Play This?
- ENGINE : You will need at least GZDoom 3.3 or and LZDoom Source Port To Play This Mod.
- Just Drag The pk3 file and enjoy.
- You will need a Doom Iwad to play this.
- Bolognese Gore Mod By Sergent Mark IV is implanted in V2. So no need to load it separately.
This Mod Uses Some Resources From Brutal Doom. Huge Thanks To Sergent Mark IV for letting me use resources for this mod. Check the Credits File inside the pk3 foe detailed credits.
More weapons and more demons. Sounds good. Download and will try it in free time.
Remember to point out problems and bugs😉
Good work so far. I tested this a bit on Knee Deep in the Dead, here are my thoughts:
-Pipe Bomb takes too long before player can explode it
-Since enemies are faster and have more powerful weapons they should react to attacks by staggering when shot and headshots would be nice
-I like the double chainsaw but it should replace the default once acquired
-A quick nade throw would be nice
-As would a proper quick kick
-Axe takes way too long to strike and should be throwable
-Looks like some of these weapons have a secondary fire, the shotgun (SPAS-12) switches to melee (Axe) if you right-click
-ADS & a dual option for pistol & Uzi would be sweet
Thanks for the suggestions.
I am working on to add quick kick, quick grenade throw, and throw able axe.
I have removed the vanilla and the double chainsaw and replaced it with a better double chainsaw sprite.
I thought I had fixed the SPAS-12 Bug. Looks like I haven't. So I will fix it.
I am trying to learn head shots. So if I can learn and understand it I will add it. And I will add the staggering.
Again, thanks for the review 😃.
Also I have fixed the pipe bomb problem. I have fully recoded it and now it works fine. Also, weapon selecting is twice faster in V3 than it is in V2.
No problem, BD has headshots as does Siren, so those should both help.
I have seen BD head shot code. And it is complicated to me. Haven't seen Sirens though. Will check it out. And I think I have a idea about heat shots but I need to test it first.
Double chainsaw? Damn, i'm gonna try this mod.