New and improved, weapon hit-effects. Singleplayer-ish bot handicap/feel. Quake Champions-inspired sprite based player deaths. And my usual mix of gameplay modifications. Currently working on new skins/bots, and still reworking the death/gib splat effects. So in the meantime, here's a test version of my mod update i'm working on. More details in the included README file.
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Thanks for sharing this great file! Is it possible you make the same modification for Q3:TA?
Sorry, only like to play and mod on vanilla Q3A. I'm currently reworking the gore mechanics, Really digging the "animated model plus sprite" death effect(inspired by Call of Duty 4), and currently got tied up on remaking my maps(perusing LVLworld inspired me). But...these are currently on hold because I'm currently working on my own proper game(studying GameMaker).
which splat is shown in the pics? i have tried magenta and default but i only get clouds of misty paint and not the splattering effect
CZQ3Test is a rework. A different take on my gore mod, it will not be compatible with my previous gore and gameplay mod, sorry.
If you mean, you want to try the one in that preview image, then download and try "czq3test.zip", up there.
Good one with this mod, i love it really but... In Nightmare difficulty the bots doesn't have handicap or it's a joke?
No handicap, means they are statistically equal to a human player. No speed, health and damage penalty whatsoever. This one's pretty much obsolete though, as I'm currently working on a new version.