Single player mod for Crysis 2 - Featuring 3 maps, this mod
adopts the
environment of Crysis 1 (destructible environment, vegetation
touch bending)
while keeping the newest technology of the CryEngine 3
(DX11, Texture HD,
detail bump mapping, tesselation, Parallax
occlusion
mapping).
-Levels:
01, 02 & 03
Configuration
recommended:
GTX580 X2 or equivalent.
-Characteristics:
DX11
Features (tesselation, POM...), destructible environment,
textures HD (custom
Detail Bump Maping), vegetation with "touch bending"
(for v3).
-For
install MOD:
1- Download archive
2- Copy the folder "Crysis1Revival" (in
the archive) in ..Crysis(R)2 Limited EditionMods
3- Start your game and
choise "Mods" in menu
4- Load Crysis Revival mod
5- The game restart
6- In the game menu, select campagn mod and the map "LEVEL 1"
7- You can create a shortcut with this target:
"..\Crysis2.exe" -mod crysis1revival +g_skipIntro 1 +con_restricted 0
CRYSIS REVIVAL MOD v3.99 by rGOt + C MOD by Wootwoots
-------------------------------------------------------------
CRYSIS REVIVAL MOD v3.9 for Crysis 2
Created by rGOt - ergotdeseigle@hotmail.com - GUY Sébastien
Home pages: Crydev.net
Moddb.com
-------------------------------------------------------------
Single player mod for Crysis 2 - Featuring 2 maps, this mod
adopts the environment of Crysis 1 (destructible environment, vegetation
touch bending) while keeping the newest technology of the CryEngine 3
(DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion
mapping).
-Levels:
01, 02 & 03
Configuration recommended:
GTX580 X2 or equivalent.
-Characteristics:
DX11 Features (tesselation, POM...), destructible environment,
textures HD (custom Detail Bump Maping), vegetation with "touch bending"
(for v3).
-For install MOD:
1- Download archive
2- Copy the folder "Crysis1Revival" (in the archive) in ..Crysis(R)2 Limited EditionMods
3- Start your game and choise "Mods" in menu
4- Load Crysis Revival mod
5- The game restart
6- In the game menu, select campagn mod and the map "LEVEL 1"
-Updates history:
v3.0:
Map extended, Boids (turtles, crabs...), News vegetation with touch
bending (dynamique foliage), New particles, New nano parameters,
Decrease in the size of the weapon, News camera movements (first
person), Cutscenes, New ocean rendering, Change IA.
v3.1:
Bugfix on cutscenes, map and textures, IA and physic optimizations.
v3.2:
New ennemi voice, debug vegetation textures, resolve weapon model bug, ocean rendering, voxel optimization, adding a bonus cave, suppression of nanovoice, increased energy consumption of the nanovision
V3.3:
New graphic elements, resolution of many bugs, new AI entites (with special animations), AI displacement optimizations
v3.4:
New AI entities and anim, resolution of many bugs, AI group ID, vegetation and detail bump mapping optimizations, removes DOF, new decals
v3.6:
Map 02, new vegetation material, some modifications on the map 01, blur effect
v3.7:
Resolution of freeze bugs (map 01 & 02)
v3.8:
New map (03), Level 02 will load after the map01 finish, few changes in map01
v3.9
The HUD is back!, minimaps, map01 fluidity optimizations, cut scenes changes, new forbidden area (AI), new AI path, smoothing the ground, optimization of camera movements in motion (subjective view), Add C MOD 2.3
v3.99
Modified all maps (good fluidity optimizations), New TOD for the 3 maps, Increasing distance display, Decrease in size of grass, Resolve texture scope bug, Activate C_MOD Crysis 1 weapon, Activate CMOD custom scopes, add quicksave, new minimaps, Lots of graphics bug fixes, resolve map02 freeze bug
+
-------------------------------------------------------------
C MOD v2.3 for Crysis 2
Created by Wootwoots
Home page: Crydev.net
-------------------------------------------------------------
-Global changes:
***All weapons position tweaked to look more like Crysis1.
Somes little update for the positions in the v2.3 Update
Few exemple
*** New Crysis1 weapon models
***Unlock attachement for each weapon.
***MANY correction for serval weapon for somes attachement animation / reload / muzzle flash / fire animation / damage for silencer.. etc
Everything work perfectly for each weapon / attachement.
****Spread have been reduced a lot for each weapon ( individual adjustement ). Allowing to kill at low range without aiming.
***Ballistc Added for the following weapons
Somes ballistic update in the v2.3 Update
- Nova
- Hammer
- Revolver
- Ay69
- Feline
- Scar
- Scarab
- Grendel
- Fy71
- Mk60
- DSG 1
- HMG
- K-volt ( increase a bit the default bullet drop, but highest bullet speed )
-New Crysis1 weapons
Each bullet drop have been adjusted per ammo type / weapon.
GaussBullet as a "light" ammo dont have bullet drop. But the gauss bullet is now able to create physical reaction, it can push Cars.
***Scar will use Scarab gauss attachment hold position instead of the vanilla position.
-Scopes change--------------------------------------
*** huge mouse sensibility when using assault scope fixed ( since first C_mod version )
***Mouse Sensibility reduction, when using Stabilize while aiming for the Assault Scope and the Sniper Scope. Allowing a better aiming at long range
*** Increase SniperScope zoom stage :
- 4 to 6
- 10 to 12
***Decrease AssaultScope zoom stage of the following weapons :
-AY69 : 3.0 instead of 3.5
-Revolver : 3.0 instead of 3.5
-Feline : 3.0 instead of 3.5
-Kvolt : 3.0 instead of 3.5
Thoses weapons are going to use the Crysis1 assault scope to correclty show the stage zoom changement. it use a custom crosshair. v2.3 Update
*** Added the Crysis1 sniper scope for the following weapons v2.3 Update
-Scar
-Scarab
-Fy71
-Grendel
-New Crysis1 weapons
This scope is a single x7 zoom. With custom Crosshair.
the both Scope have been reworked to have a correct google in the Crysis2 Assault / sniper scope.
*** New sniper crosshair, AssaultScope crosshair reworked to make it more thin.
- Recoil / Spread-------------------------------------- v2.3 Update
*Tweaked all weapons recoil except :
-Hammer
-Revolver
-Marshall
-Ltag
-Dsg1 / gauss
-Jaw
***Each other weapons recoil have been individualy tweaked to have a more realist behavior ( a bit like in BF3 )
***The nanosuit stabilization is now less efficient too, its less cheat.
***The each weapons spread is increase a bit while using any scope. ( the default setting was a bit too unrealist )
---------- Visual Effects changement-----------
***All bullets now visible
***Tracer effect enabled for many weapon. Assault Rifle will only have tracer effect visible in single shoot.
***Special tracer effect for the Gauss / Gauss Attachement and the Kvolt.
All others tracer effects reworked, Tracers are more discreet, for a more natural and realist result in FP.
( FirstPerson and ThirdPerson ) updated in v2.3 Update
***Mike Muzzle Flash / smoke when firing / hit effect / fire effect, are totaly reworked.
*** Tweak of the nearfov when :
-heavy landing
Zoom in (real dimensions: 1599 x 476)Image
-Grabing AI
Zoom in (real dimensions: 1599 x 476)Image
-Grab a Entity
*** reduced the Crosshair Size by 35% and Crosshair spread tweaked.
***Constantly fad the crosshair via FG ( the crosshair look green and way smaller, a bit like in Crysis1 )
*** Disable HUD message for
-Low ammo
-Low Energy
-Weapon information when switch weapon.
It clean up the screens of thoses useless informations.
---------- Explosives ----------
*** Actualy, all explosive ( even for AI Alien / vehicle ) are able to blow up vehicle like in Crysis1.
oh at last..rGOt i was waiting for the file verification two days..iam downloading to check it out.
Sorry for the wait, levels did they run without bugs?
well, level 1 no problems,no bugs.. but i haven't finished it.
level 2 i haven't checked it yet.I was in a hurry..I will let you know when i will have played both levels to the end.
I see we have always a difference in our local time by six hours,you are from the east united states i suppose, hah ?Iam from greece.
ok,i tested both levels, no problems..some small bugs always exist(it's not something important)..
water and forest are extremely detailed, it's like a walk in the park.
Thank u for report.
How many levels are planning to do for this mod? You'll continue updating it?
New level for version 3.8.
There will be 4 levels in all.
Is the v3.9 mod the final version ? there is a bug in sniper scope,you can't see anything inside from it.The HUD came back,ok.. but in the map you see a yellow colour for the land and the result is that you can't see the enemies with the symbol ^ , this symbol ^ is yellow if enemies hear something and it becomes red if they see you..this is what iam talking about,you can't see these symbols, the meaning of the map in the HUD is to see clearly any enemy that exist in a far distance from the player.
Nanosuit parameters are not good,the time that are active is very very low ,and that it's not fair..Please bring back the default nanosuit parameters of crysis 2 and the default HUD of crysis 2 that EA made.
Ok, I'll settle the problem of HUD for the next release. By cons for nansuit, I prefer to keep these parameters.
1.77GB is worthy downlaoding. I mean especially map03 is a rebirth of the former graphic superiority of CryEngine 2.
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This is the hrdest and most bugged mod ever, where should I start, sniper skopes are white, you cant stealth kill characters, its impossible to beat. Im really annoyed on this mod. Also you get lost all the time, great ******* great!!!
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xiazaibuliao!zemexiazaia??????????qiu zu!
点击"DOWNLOAD NOW!"就可以下载了啊,只不过有点大,有1.7G.
可惜没中文版的,看不懂。
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Impressive work but only completely due to EA's part. Everything that you've done is totally bugged in several ways right from the start of the mod. Not worth the huge file size either, not at all.
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gggggggggggg
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