Description

This release fixes some regressions, implements a range of new bug fixes, and visually updates some maps. 0.29a is an (un)installer hotfix, replacing previous 0.29 release.

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Crysis Remastered Improvement Project 0.29a
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teringlijer
teringlijer - - 145 comments

thank for keeping this updated and for all your other work done for this game.

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Guest
Guest - - 690,941 comments

Great mod. I noticed a problem with ai. When you hit the gas tank they don't run away from the car. They do some strange things like looking up and down really fast and they try to get back in the vehicle.

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CallistoNTG Author
CallistoNTG - - 290 comments

I'll look into it.

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Guest
Guest - - 690,941 comments

Is there any way you could add fast crawling when prone and change of suit modes when in a vehicle?

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Guest
Guest - - 690,941 comments

I don't know if tis is a bug or not, but when i switch grenade type i am only able to throw frag grenades when i press the key bind for throw grenade. Smoke and flash bang must be selected and thrown by using a mouse button.

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lowenz
lowenz - - 1,060 comments

Little issue Crytek has not fixed yet: DoF applying to Sniper Rifle Assault Scope

I.postimg.cc

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Guest
Guest - - 690,941 comments

Does this mod fix vegetation not reacting to explosions like it does in the original version?

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ExcessiveGBH
ExcessiveGBH - - 83 comments

Not sure if this is something you can fix (Saber sure won't) but the AA Guns in Onslaught level are not firing or rotating, as is in original.

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Guest
Guest - - 690,941 comments

Could you also look into turning down the VTOL mouse sensitivity, it is very high while the tank and AA gun is normal sensitive which becomes very low if adjusted setting slider for VTOL level.

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naryanrobinson
naryanrobinson - - 634 comments

What does this do for performance?

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Guest
Guest - - 690,941 comments

Looks like the particles at the frozen ship cutscene spot in the first level need to be toned down a bit to be able to hold 60fps. Also with the latest version of the mod there is issue of nomad self head model being visible all the time.

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ZratskDX95
ZratskDX95 - - 56 comments

Did you play further? That head issue is not something I would like for a full playthrough. Is it easy to unninstall the mod to test it out?

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Guest
Guest - - 690,941 comments

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CallistoNTG Author
CallistoNTG - - 290 comments

"Also with the latest version of the mod there is issue of nomad self head model being visible all the time." Late reply, but what do you mean by this?

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Xentiment
Xentiment - - 4 comments

Is there any chance you could fix the overly fast, incredibly jerky, uncanny and unnatural way that the AI moves around? It genuinely feels like something out of a horror game. The way that they walk sideways and backwards over a 6ft tall rocks is aboslutely ridiculous and immersion breaking to a point where the game is unplayable. Also makes them ridiculously hard to trace with a mouse.

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lorenzitto
lorenzitto - - 93 comments

Hello all, does this mod works properly on EA version of the game?
Thanks.

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CallistoNTG Author
CallistoNTG - - 290 comments

It should work correctly with the EA version, yes. Let me know if anything is strange.

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Unrealhalo
Unrealhalo - - 68 comments

Hey how do you use the FOV changer ??

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