Updated release for the final patch, with some additional bug fixes and visual improvements.
***0.27 Changelog***
Updated to be fully compatible with "PC Patch #3".
Restored missing "Citylights" and "Plane" particles from opening HALO jump.
Changed ice sphere so it's no longer transparent in "Sphere" mission.
Reduced grenade timer from 4 to 2.5 seconds, matching original game. A 4 second fuse only made sense for Crysis 2, where grenades could be cooked.
Resolved AI regressions introduced by latest patch by flagging AI in "Rescue" to enter vehicles in "fast" mode. Not an ideal fix.
Updated installer to allow uninstalling.
Removed UK credits list since Crytek/Saber added them officially in last patch.
Great mod/update, doing a better job than the actual devs.
I really hope the cloud rendering bug can get fixed somehow, i noticed you are also aware of it since its listed under the Known Problems/Stuff to Look Into.
One of the few bugs that really bothered me when i first played this remaster, the first level to me was just awful with the clouds in the sky popping in and out and devs didnt bother fixing it, like how could they not see it
Thanks man! As always you deliver!
Motion blur toggle fix seems not working anymore!
I see I made a mistake with one of the files. I'll fix that ASAP.
No problem man!
Any news? :D
Up! :D
I'm going to release a new version with some issues with the installer and stuff fixed soon.
Thanks! I mean, there's NO way someone could play Crysis without your mod knowing it exists :D
Man this is awesome! Do you think you could ever implement a quicksave feature similar to blackfire's mod?