First realease of the Fork. Contains changes to the economy and province movement cost (most notably mountains take much more time to pass through).
Changelog:
- Military spending has its max effect at 20% for more realism. (Conscripts don't really need a good pay to become soldiers.)
- Fixed spheres so that they no longer multiply goods. (This might cause a bit more shortages.)
- Cahnged end game date to 1936. Feel free to change it back to 1945 in the defines.lua if you wish.
- Added synthetic rubber plants.
- Synthetic oil plants are much less efficient for more realism.
- Unemployed farmer pops demote to craftsmen more.
- More impactful province movement cost, and less supply in mountains and deserts, hopefully fixes the UK invading Russia from India through the Himalayas and other bullshit like this.
- Military Spending now provides max effect at 20% funding for more realism.
- Passing pension and unemployment subsidy reforms now forces the player to also pay them out, so you can no longer just pass the refom and not actually pay it. The minimum spending is removed during wartime though.
- Railroad tech increase mobilizable population. This will be moved to other techs and inventions, but for the time being, it is what it is. This is added for more realistic late game army sizes.
- Russia is no longer railroaded from researching biologism.
- Rebalanced some static modifiers giving more passive prestige to great power. Prestige should mainly be gained through winning wars and battles, and besides, great powers already get to do the excavation decisions which give them more passive prestige anyway.
- Did the same for leadership modifiers and research point modifiers for great powers and secondary powers.
- Rebalanced a bunch of production types so that shortages are much more reasonable. (This might need more tweaking in the future.)
- Made coal much less abundant, especially in the early game. Great Powers will still have enough coal though mostly.
- Rebalanced building costs.
- AI spends a bit less of its budget on forts.
- AI is a little bit more aggressive towards uncivs.
- Infamy decays a tiny bit slower.
- Removed "dismantle empire" war goal.
- Made great war wargoals cost a bit less warscore.
- Peacetime war exhaustion is now capped at 90% instead of 50%, but it decays faster. This will hopefully make war recovery a bit more progressive and make revolutions after wars more likely to happen.
- All national values have 3% mibilisation size. Because its arbitrary to let some countries mobilise more men, and besides, more technologically advanced nations will be able to mobilise more anyway, especially now that I added mobilisation size modifiers to railway techs.
- Minimum wage reforms have a stronger effect.
- Some other changes that I forgot to log. :^)
If you want to help develop the fork, upload your save file to google drive, and post it.