The next stable release of Corruption Cards. Adds 17 more crazy cards, UI updates and new ways to customize and play!
The next stable release for Corruption Cards. 3.0 contains many improvements, including:
- Added 18 new cards, bringing the card total up to 107!
- UI rework! Selecting your cards and game modes now supports the mouse and has lots of other improvements, including quick access to the Card Compendium.
- New Custom Game options! Select up to 8 cards to choose from, or force the player to choose multiple cards per level!
- Wild Cards rework! Wild Cards are special cards with crazy effects. To unlock them, you must find a special card item that spawns in the world after beating a few levels with 100% kills and secrets. After collecting it, it will be added to your card choices on the next level.
- Updates to the CCARDS lump! Set up custom monster grouping (instead of species), provide custom card art for your custom monsters, and more!
Hi CutmanMike. First of all, congratulations for this amazing mod. I have a request, please, the mod author of Arthur Brutal Doom can't do this mod works with Corruption Cards. Can you create a patch for his mod, please?
Forum.zdoom.org try the brutal doom patch wad on this page
Too late sorry... Hopefully my modification "Brutal Doom Weapons Only" will be compatible with CorruptionCards. It's meant to be compatible with other mods that change monsters, so it should work in theory. Load it first in the chain.
My modification also has emphasis on keeping compatibility with Zandronum (gzdoom 1.9.1 scripts) in order to maintain network multiplayer viable. Go nuts LOL
This comment is currently awaiting admin approval, join now to view.
what's the difference between version 3.0 and 3.1?
Forum.zdoom.org You can find a list of changes here, but it's mostly new cards and bug fixes.
feature idea:
if the card youre about to pick isnt permanent you have the option to add it as a permanent card