Global rework of the Colonialism 1600AD which changes almost every aspect of the game.
Unzip the files to the data folder of the game. unpack VDM_Start and VDM_saves to the main game directory (NOT DATŠ). Unpack user.empire_script to AppData / Roaming / The Creative Assembly / Empire / scripts
The difficulty level for campaigns is best set to medium or hard (if you are not a fan of full hardcore). For Great Britain, France and Prussia, you can set it to a very hard one. For battles, it is best to set it to a very hard - although the battles are quite intense, it will not be difficult even for inexperienced players to win.
I also recommend not to chase the enemy, but to end the battle after the message about the win. It's much more interesting to play this way.
I do not recommend playing for the eastern factions, as they are poorly developed yet.
The archive contains a settings folder with my graphics and gamma settings. There's disabled SSAO, because it distorts smoke, and HDR, because it looks bad. Also reduced some minor settings, because 400 pikemen can cause frame drops. In addition, there is a changed gamma which, in my opinion, gives the game an atmosphere of the 17th century. Also, there is disabled advisor, moves of AI in campaign map and enabled minimized battle UI.
I don't know why, but at the beginning of the game, VDM gives many countries huge inflation - taking into account that at that time the consequences of the price revolution were still felt, I think this is a feature, not a bug. However, remember that already at the beginning of the game your prices will be higher than they should. To remove inflation, click on the question mark near the head of the finance minister.
The disease script in the game is disabled, as some players wrote about crashes due to it. But this might not be the case because of the script, as because of my changes. Now they are not there, but I disabled the script anyway. To enable it, go to data / campaigns / main / scripting and write true instead of false next to DeseaseScript.
One more important thing - when you play for Austria - don't go to Bohemia and Silesia at the beginning of campaign, and DON'T BEAT REBELS - let them to capture both provinces and then you can recapture them. If you beat rebels before they capture Bohemia and Silesia, there will be more and more rebellions, but if you let them to capture their provinces, the happiness of population will stabilize and there will no more rebellions after you recapture provinces.
VDM doesn't work as it should. In the description, there is written: “When you make dip offer to AI, AI always looks at money offer, not for your military and economic strength. That's why you will get dip money (1 mln) that is used for script dip offers (when you see money offer with 1 mln). You can accept or decline these offers. Dip money that received AI will be taken from him." But in this mod, VDM simply offers all the money that faction has, and they do not receive. So if the mod makes such an offer, click on cancel. In general, I do not recommend agreeing to any deals that VDM makes because they make the game easier.
Before making a turn, you should open the icons in upper-left and choose some options. The effects of your choices will appear at the next turn. If you can't open these icons - click on the government panel (crown) and then click on the question mark near the head of your leader. There will appear the advisor, close him and then you can open the icons. If you can't click the question mark(s) - call the advisor and close him.
There can be a CTD during the turn. This usually happens during Georgia's turn. I don't know why is it happens, but after restarting even the same autosave, the problem disappears.
Crashes during the game are also possible. If this happens, go to data / campaigns / main / scripting and put false next to DeseaseScript. If it doesn't help, put false in front of all the options in the same column.
There is a folder Additional content, where are some sub-mods for smoke, blood, battle-map for 30 units, music etc. Just put them into data. The "Updated" folder will contain some new files, i'll write about updates.
Thank you kindly dear sir, great mod with fantastic atmosphere and dynamic combat
Nice work man
Good work this mod is fun
Hello good day. my game does not work when I want to start a campaign with a faction
Do you play in the last update? It should work. Maybe you didn't install the mod properly.
If I download the data.3, is that the last version?
How do you think it can be solved?
It's hard to say, Re-install and check everything properly.
Great mod, its nice to see someone looking after colonialism like this. I have to mention though that it is quite inaccurate for the ottomans to have access to nizam i cedid units, they are outside of the mods starting date by almost 200 years the first units being founded in the late 18th century, it's quite immersion breaking and I think they should be removed.
Thank you for your feedback. I know a little about Eastern countries, so i just took early units from the mod about Ottomans. There are a lot of things i want to do with the Ottomans, Persia and India, but firstly i have to find information about them.
i install it properly, but it won't progress to the next turn when i hit next turn? please help me general
Read the description properly.
Before making a turn, you should open the icons in upper-left and choose some options. The effects of your choices will appear at the next turn. If you can't open these icons - click on the government panel (crown) and then click on the question mark near the head of your leader. There will appear the advisor, close him and then you can open the icons. If you can't click the question mark(s) - call the advisor and close him.
i install it properly, but it won't progress to the next turn when i hit next turn? please help me general
See above.
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Great mod, but when I start a campaign battle the game crashes
Could you name the faction, year and faction, against whom did you fight?
I played for France in the year 1619 against the Spanish
Strange, i played for France earlier and everything was okay. I will check it.
Could you also name region and armies? It was in Flandres, near Brussels, or in Italy? Or in Spain?
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I have attempted to play the campaign, yet when I had begun it the game had crashed. It was at the 1600 campaign, and occurred for every country.
It can't be a 1600 campaign as the campaign in mod starts in 1618. Download this, it may work Drive.google.com
This link leads to an error screen, and says that this file does not exist. Thanks for the quick response.
Drive.google.com here. Try to download Updated first, if it don't work, than download Data and after installing put files from Update into Data.
It doesn't work. I will try it another day with a fresh install. Thanks for the help! It could also be because I own a Mac.
every time i try to start a campaign game crashes, i tried to reinstall both game and mod and it still crashes
Download mod and "update".
It seems that there is some problem with Spain on naval battles. I have tried both campaign map and single battle and only land battles work. I have tried to use only some "old" ships and still doesn't work as I get a CTD at loading screen everytime. I tried other nations and naval battles are fine with those.
I know, it is already fixed in "update".
Ey It works now. I downlowaded the recent update file here already (2 days ago) but it didn't work. It does now but after download and use the version of "update" file that you put in that google drive repository. Maybe it was a problem with the download in moddb?
Thank you and congratulations for this great mod!
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It doesn't seem like scripts are working at all for me. I put them into the scripts folder inside my creative assembly folder and installed the game correctly, as I can play campaigns and battles just fine. It's just that there are no icons in the top left and clicking on the question mark on the leader and ministers does nothing except bring up the advisor. I'm still getting the inflation trait on my finance minister but I can't do anything about it.
VDM_start.bat will start the game but one of the cmd windows says it cannot find the path specified "Empire.exe" but it's literally in the same folder.
The engine window will run with an elapsed time but the bytes edited and commands performed always stays at 0.
Dakhili warriors are invisible.
Hi, i have a little problem: i think i've done the passages for the installation properly, but it does not work: it appears a message where is written "file not found" as i start the laucher with WALI. The main launcher of Empire starts with the vanilla game, instead. Have i failed something? Thanks. I unzipped the files to Data, then copy the VDM saves and Scripts to the main folder of Empire, then copied user.empire_scripts in AppData/Roaming/TheCreativeAssembly/Empire/Scripts but it does not work.
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does this work with the 1.4 mac version? im on PC windows but i had to revert to that to actually use mods because of the game breaking patch CA made