Codex 4.0. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below.....
Added Khorne Daemonkin
Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units
Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit
Added a bunch of Army scheme for Ad Mech, and Daemonkin
Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............
GREAT!! Many thanks downloading now!!
Seeing this game still getting love in 2015 makes my heart warm. Great job, guys. I love your mod and will keep following your updates!
Sorry, looks like the Heroes file (Daemonkin) was missing from the release.
Must have "lost it" during rebuild of laptop. It's in for the next release.
do i install part 1 2 and 3 first?
Actually I got a real problem now... i extract all 4 to Soulstorm but it says corrupt file... i extract all 4 things i need but the mod manager wont start it. please help... :C
Now where is that download button, hmmm.. Ahaa there it is. Lets try this baby :D
Oh man lots of great content but lots needs to be done to clear up all the art issues and redundant files that are bloating this project (ie. go through your base and re-issue it to remove all *.zip, *.rar, *.psd, *.bak) then compress the project using .7z with all UltraSettings. I compressed your base and new 4.0 which is 2.17 Gb down to 880Mb!! ;)
Anyway, you have a lot of missing art, sound, events, etc of which I could help you fill in and fix so your next release is faarr cleaner and optimized. Fabulous release to the community!
Man, your offer is greatly accepted dude.
You are totally right, it needs polish, so help getting there would be greatly appreciated. :)
Well except the question becomes: how to fix the issues then ensure I haven't made changes on items you have already done.
I'd rather show you how to fix them so you are self-sustaining so next time all player who play your work will have a complete project without missing anything in the background.
I would need to show you what I found and how to completely optimize everything: this is something I am trying to "strongly" encourage to all teams so you are efficient and your player community gets the max out of your hard work.
Cool.
Defo need to go through what you've done, so it can be checked, and ensure that everything's good (eg. there's some WIP stuff in there that will be enabled soon).
Take off to PM...... :)
Yep let me know plez..
Remember though.. use -dev to start, then look at all console errors on your mod's startup THEN run a quick game with SM vs CSM to start, quit, go to your <Soulstorm>\Logfiles folder, choose the one that applies, then look at the artmessages, designmessages, and soundmessages for issues.
This comment is currently awaiting admin approval, join now to view.
arw there any more patches for deamonkin cuz they kinda seem weak
Nope, not yet.
PM me with where you think they are weak, need strengthening.
It's the first hit, and only had 1 opinion, so every race needs some further balancing based on feed back.
Is that playing as DK, or against DK, tier 1, 2, 3, or 4, etc....
Deamonkin is very similar to chaos. You want change look units . But it works very good
Deamonkin is a nice additive to the game, they are fairly balanced. Game needs some polishing tho, models a little bit. Necrons are rather passive and w8 till they get attacked. Those BA turrets are really really messy, i mean the fly around the battlefield when hit by a explosion, idk if you would make them buildable like other races have. Will check more and gave u a feedback on others m8. p.s. Harlequins allies kick *** :D
Tau AI won`t rebuild listening posts after u destroy some of them.
Deamonkin also wont build any listening posts and expand like other races
What difficulty are you using mate?
Not noticed them myself (balance on hard).
UPDTE: Deamonkin only stop building after u raze half of their base so it seems. The rest of the time they work well. But the chaos demons are kinda of lazy
Mostly i am kickstarting on insane when i want to test something. Ai is much faster that way rofl :D
Good morning friend
I follow his work from the beginning I find amazing you are to be congratulated.
Please help me i put 3 parts in the game directory all normal and such and can not turn perfectly.
But when I put the 4.0 codex and run the game it appears that message.
" GAME ERROR
FAILED TO ACTIVATE THE GAME REQUESTED "
Remembering that just got their mod in the game.
Please help me I love your mods
Same problem.
Hi! I want to report an issue. There are no banners available (and chapter logo as well on the left pauldron) for new Space Marine chapters. Ultries, Bloody Magpies, Raven Guard, Imperial Fists and other vanilla chapters do have it, while new don't.
Just tried this mod a couple of days ago, It's a great mod, I like it! Anyway can I report some bugs?
Sure!
Hi boothy_p, I downloaded Codex 4.0 and I noticed many model issues, I mean the purple cube of the "no model avaible" for many of the races and the FX missing square on the Necron's Deathmarks unit, also all the other units still have their standard original low-textured models like the DA and the SW races, how all of these things are possible?
I installed evrithing in the right way, since the Codex 3,5 all works, I just paste the content of this download into my Soulstorm install folder...
Thanks in advance
This is very ****** awesome!!!
When I play other races (like dark angels, grey knights) I have a problem with flags. They are solid white (in the Lost and the Daemned race there is an embleme of alpha legion on the solid white flag). Will it be fixed?
I have a strange problem,i have installed and extracted the codex bse files as shown in the tutorial (even tough i had no previous codex files to delete) and then i did the same with the codex 4.0 ver. Now i have 2 codexes folders,one fpr the ver.4.0 and the other for the base files,but when i start my game once the loading screen comes up the game just closes!!!! Why'sthat? Please heeeelp!!
Is this from the first dawn of war?? that mod
Is this mod dead?
idk :?
nobody k :!
is this work for steam btw?
yeah,should work.I don't see why it shouldn't
So is this mod dead or what?
While a great mod I need to ask; does this mod just lack tooltips on everything added? or am I missing a file or something?
Tell me please. Is Codex mod compatible with UA mod?
This comment is currently awaiting admin approval, join now to view.
Another fake mod. **** you!
awesome mod
Man I really hope you guys aren't done creating this mod. Can I mention with urgency that the Tau commander's shield is still broken? Its not game breaking but it makes playing Tau competitively a bit of a nuisance. It's pretty much an invulnerability hack at this stage.
This mod is good but playing on Skirmish (easy or normal) the units are overpowered and I don't get a lot of time studying the game. Please fix the ai on skirmish so I can enjoy playing it.
Brilliant! Love it! Thanks guys as always
seems to be missing base codex... can't run it :(
В codex 4.0 добавили хаос кхорна,раса типа новая,а вссе здания пехота бронетехника все старое.Короче наделано клонов.Только название новое и все.У многих флаги пустые белые без рисунков исправьте.Надеюсь работа над модом не завершена. понять не могу зачем менять у тау командира?чем основной командир не нравится?Из за этого за тау и играть не нравится.А я их обожаю.Перешел на 3.7 в 4.0 ничего нового нет у тау командира на другого поставили и новую расу хаос кхорна,только там ничего нового одни клоны
Hello Guys, can anyome tell me, how i bring the Mod to start ? I have downloadet the Mod and packed it into my Soulstorm Folder but hm... iam not good with Mooding :/ ^^
Does this mod work on the campaign ?