This mod makes several changes to increase the realism of Call of Duty. See full details for all the changes.
Call of Duty Realism/Intensity Enhancements 1.5 by Solecist
move the pk3s of your choice into your call of duty MAIN folder. (default C:\Program Files\Call of Duty\Main)
some mod features are linked and therefore not using all of the pk3s together MAY cause some minor
FILE LIST AND DESCRIPTIONS:
User-Intensity_Weapons - all weapon-specific changes, including grenades.
*User-Intensity-SoundUpdate - new sounds and sound alias
User-Intensity-Loadout - new weapon loadouts and other small ai weapon-related changes
*User-Intensity-ShellsStay - longer lasting shells. made separate in case of performance issues
User-Intensity-ParticleNoTracers - all particle changes, including bullet hits, bullet holes, muzzleflashes and tracers
User-Intensity-NoHUD - hud removal files. also includes bob changes as well as the speed decrease.
*User-Intensity-DamageShellshock - damage table and shellshock on damage
*: these files are completely safe to NOT use if you wish. anything without an asterisk has possible
connections to other files that could cause problems.(but probably wont)
-TRACERS REMOVED FOR ALL GUNS EXCEPT MG42 AND FG42
to improve realism, the tracers for all weapons aside from the mg42 and fg42
have been removed. this was acheived by disabling the original tracers and
adding a "fake" tracer effect to the muzzleflash of the aforementioned weapons
-NEW TRACERS FOR MG42 AND FG42
a new, more realistic, tracer effect, one akin to that of the AA guns.
-ALL NEW BULLET HITS
ALL bullet hit particle effects have been revamped for realism. smoke and dust
will now remain present for longer and appear to flow with the wind. snow and water
hits produce a much more impressive effect now.
-ALL NEW MUZZLEFLASHES
ALL muzzleflashes have been revamped for realism. they are no longer as bright
and, like in real life, the flash may not always be visible after every shot. bolt action
rifles now only emit an actual muzzleflash occasionally, while fully automatic weapons
flash more often. a small to large amount of smoke has been added based on the
caliber of the gun.
-BULLET SHELLS SMALLER
-BULLET HOLES SMALLER
most of the bullet hole sizes have been lowered to improve realism.
-BULLET HOLES STAY LONGER
bullet holes will now remain visible almost 50 times longer than before.
-BULLET SHELLS STAY LONGER
bullet shells will now remain visible for 30 to 40 seconds.
-NEW GRENADE EXPLOSIONS
grenades have had their explosion type switched to "rocket" rather than grenade.
produces a more satisfying and realistic effect.
-ALL NEW SOUNDS FROM SAVING PRIVATE RYAN
although originally the sound pack had the most *realistic* sounds available, it has
now been switched out for the more satisfying sounds of saving private ryan. all of
these sounds have been edited to improve realism (ie sonic booms have been added
where necessary). this sound pack may be temporary as i will probably replace it
with a truly realistic one in the future.
-SOUND VOLUME INCREASED DRAMATICALLY
guns and explosions are now much louder, and will drown out all lesser sounds
(like they should)
-NEW BLOOD PUFF (DUST INSTEAD OF BLOOD)
a very SPRish dust puff effect now replaces the old blood puff. the dust
will shoot out and hang in the air for a few moments before dissipating.
-NEW DAMAGE TABLE
head, torso, arm, and leg shots will usually kill in one shot. hands and feet will
usually not kill in one shot. i would like to alter the wounded animations so that
the ai stays "hurt" longer, but do not know enough about that.
-"MASHER" GRENADES COOK
same old same old, only now only the russian and german grenades will cook.
-GRENADE THROW DISTANCE LOWERED
grenades can now only be thrown have as far/
-WEAPONS TWEAKED DRAMATICALLY (RATES OF FIRE, FIRE TIME, AMMO LOADOUTS)
loadouts on all weapons reduced to close-to-realistic numbers.
all weapons' rates of fire set to real life rates
m1 garand reloads slower, has a slightly reduced rate of fire.
-IRON SIGHTS NO LONGER ZOOM
to improve realism, the iron sights no longer cause a zooming effect. this allows
more freedom while moving with sights up as well as being much less disorienting.
to promote the use of iron sights, as well as to improve realism, crosshairs have
-NO HUD AT ALL
the HUD has been completely removed. i suggest you have played through the
game a few times if you're going to use this (no compass)
thanks to soonudie.
-FROM HIP ACCURACY GREATLY REDUCED
weapons are now much less accurate from the hip, also to promote use of the
iron sights when accuracy is needed.
-SHELLSHOCK EFFECTS BASED ON DAMAGE TAKEN
when you take a small amount of damage you now suffer minor shellshock (visuals, no audio changes)
while taking a large amount of damage causes full-on mortar shellshock (only shorter)
surprisingly this was already in IW's code but they never implemented it.
-AI WILL USE GRENADES MORE OFTEN
thanks to wycop.
-STARTING WEAPONS REDUCED TO ONE PRIMARY FOR EACH MAP
now you will start with only one primary on any singleplayer map. i chose the most
common weapons to start with (ie garand for americans).
-RUNNING SPEED DECREASED
-BOB AMOUNT WHILE RUNNING INCREASED
you now bob up and down much more than before, giving the appearance of an actual run.
thanks to soonudie
-TANK/AA GUN EXPLOSIONS MADE MORE REALISTIC
the horribly stupid giant flame explosions have been done away with for a much smaller
more realistic explosion.
-PANZERFAUST PROJECTILE MADE MUCH FASTER + HAS SMOKE REMOVED FOR REALISM
panzerfausts no longer have a smoke trail, and fly much faster.
-for no apparent reason, the mg42's muzzleflash will just stop showing up after the first two or three shots.
i believe it is the new tracers. the smoke and light effects still show, making the bug bearable.
-if you have not played the game through a few times, do not use the NOHUD pk3.
-for those of you who want a different sound pack, please be aware that if you remove the sound pk3
you will also lose the volume adjustments.
-the particle effect changes may cause slowdowns in older computers.
thanks to whoever ripped the original SPR sounds. i got the sounds from many different sources, so i do
not have specific names.
thanks to wycop and soonudie for inspiration and some scripts. (see features list)
sorry about the screenshots. hard to get an in action shot of the tracers.
please post any comments or bugs that you find under this file at codfiles.com. thank you for playing!