New changes, factions, choices etc, and equipment.
NOTE: Make a new game as the old save game isn't compatible with the latest update.
Version 1.1 Update changelog:
Kingdom reinforcement should be set to every faction now correctly:
Upgrade paths are now set to the clone wars clone trooopers, and battledroids for each respective faction.
i.g Galatic Republic has only clone trooper in their armies with commanders/jedi's.
i.g CIS has only battledroids in their armies.
Recruitment:
Players can now recruit clone recruits from galatic republic controlled minor planets.
Players can now recruit battledroids from CIS controlled minor planets.
Some minor balancing issues with troops.
Choices for the main menu changed to Clone Wars information.
I also removed Obi-Wans face from him due to the fact that he is incomplete and will be more refined in the next release with Anakin, Ahsoka.
Have fun and may the force be with you!
Installation instructions:
1. Extract from the winrar folder to your desktop
2. Drag & Drop the clone wars conquest V1.1 module in warband module directory.
3. (Optional) If you have the old version 1.0 then delete it, or rename the new module you have downloaded.
4. Have fun! :D
I luv u
Enjoy. I also notice a misstake in this release with the clone recruit but it is corrected onto the next release hehe. :)
Is it the no boots thing? because no clones have boots, also the droids heads are all wrong, some have human and all the Supers have Assassin droid Heads.
The clone boots has been fixed, and the droids heads will be fixed aswell.
awesomesauce, that really threw me seeing human heads on droids xD
BAHAHAHAHAHA THATS THE BEST PART XD
Hey, i will be doing a Mod Spotlight on my youtube channel for this mod, hopefully it can get a lot more attention to it becuase i love it!
Finaly someone done this I love you for that and continue with modding
AWESOME
Wow. Awesome work Dentho. Hope you will made a global modification soon. And thanks Mongol, nice models. I will not make a mistake if you fix all the bugs and will develop mod like this time, it will become as popular as the original Star Wars Conquest. Or even more :D
Is it possible to add some human militia to the Galactic Republic? I believe there was a jedi, Rahm Kota I think it was his name, that didn't accept to command clones.
By the way, I think Rahm Kota is that jedi master that appeared in the first Star Wars Force Unleashed
That'd be awesome!
Ur right. Rahm Kota was even in-game into this mod Star Wars: Conquest (which is the base for the submod - Clone Wars) by its original creators.
Sorry, my English sucks and I'm tired as hell.
cool
This is gold, easy pick for Best Mod of 2016
Error preferment
Upic.me
Press "~" = Lag
Yeah haven't found a solution for that one yet.
Same thing happened to me
Love ya' mate, thanks a lot!
Score for the Republic.
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The Republic patrols seem to have Imperial troops. Also, the DC-15 rifle has the Throwing animation when you fire it.
Not only DC-15, but also E-11 ^^
There's a lot of minor mistakes and I still have not found everything but I believe the mistakes are caused by bad porting from 1.011 original version to 1.153 Warband (or higher version of WB). It may also be caused during to difference between Warband animations and 1.011 animation system (original mod Star Wars Conquest was given a lot of new animations and system of changing the weapon by "t" button - something similiar to "X" key in Warband. Looks like all these improvements are crashing the ported mod but I'm not sure).
Update:
Proud to say, today I have fixed all the gun's animations on my own and added some new gun's animations from The Reckoning Mod.
I wasn't able to repair the "horse" animation from bikers, wasnt't able to fix town-walkers scripts and wasn't able to fix tavern "sitting citizens" animation (or script because I didn't even checked and try if sitting is caused by new animation + script or if it's caused all only by animation).
Wasn't able to fix animation for left ALT key, which made our character crouching (was working in the 1.011 M&B mod version).
I didn't remove any old animations, just make some resources disabled because I noticed the animations resources, even if active, they actually don't do anything, so I just disabled them with this mark # and I added 3 new resources and new anims, as I mentioned above it's from The Reckoning Mod.
Update 2:
The "T" button is working correctly, it changes your gun from STUN mode to KILLING mode, but you can use "T" button only 1 time when you're in a tavern. I think it is a bug. The easier way to make it working would be probably using X key which was implented in the original WB engine.
Good Luck, may The Force be with you all, modders and players.
Update 3:
I'm going to do tomorrow a small checking and maybe re-done of all troops. I'm going to delete all remains from original troops from SW Conquest (for example like Imperial troops in Republic Patrols, what was mentioned above by RadsterWarrior) and replace them with Clone Troopers, new bandits and pirates, new Geonosian Troops.
The problem is about new buildings on the Planets and Moons (villages and towns). Some of them let you to recruit a new troops. I believe it is a script and I cannot do anything with the scripts without module_system, so I'm not adding more units than existing in the mod and I'm not changing upgrade tree. Just re-done for all existing.
Varulv's out.
My game keeps crashing every time I go to look at my party
Help?
Good job on this! In my opinion, one thing that needs changing is the planet Endor. It's moon is supposed to be the one that has the forest surface, while the actual planet is mostly just covered with gas.
I look forward to seeing more new maps once the mod has been fully completed! :)
P.S.:I could see TIE pilots on some Republic owned planets. The same goes for the rebels.
Good job and good luck!
The Moon's name is Endor..
I think you're missing my point here. I know both the planet and its moon are named Endor. Endor is a gas planet, while its forest moon, Endor, is a forest moon (obviously). If you played the game, which I believe you did, you'd see planet Endor like this ( Vignette3.wikia.nocookie.net ), and not this one ( Starwars.wikia.com ).
This is where the problem comes in. When I visited the planet Endor, I ended up landing on the surface of its moon, and not the actual planet itself. I know it's a gas planet, so making some kind of a flying station there would be really great! I just hope I did clear things up on your end.
the tournement is broken, The high pathways above the ground can't be reached and the ai doesn't jump.
I don't know why the AI jumping is of concern.I have never seen an AI jump in the game so its not really a problem to be taken seriously...
Because of the platforms above the ground you can't continue, because there's no way to get up to the platforms to win :/
Got error 406 and had to restart computer because I couldn't close warband after it crashed.
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Fix the 406 problem and I might actually like this mod
Because so far its pretty bad after I am forced to restart my laptop four times because of a glitch.So until its fixed in a patch I will just play regular star wars conquest
It's not bad and this is a demo so don't aspect to much.
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Why do all those red writings appear?
Awesome work
Best idea for mod.An idea might include the sith race.
l love the idea about a Clone Wars mod, beta version please!
Next work, Old Republic Mod haha
----
Sorry for my english, google translate...
To the creator of this sub-mod.
1) The idea of Clone Wars is good.
2) Using already existing materials and textures for your sub-mod for Star Wars Conquest 0.9.0.3 is as long good as you have a permission for doing this but I believe you know about it.
3) I can see you're using 0.9.0.3 resources because I was playing a lot in this SW Conquest mods. I am wondering, why didn't you use stuffs from 0.9.4, the relcand newest version with new animations of biking and a lot of new armours and stuffs?
4) I know it is just a DEMO/ALPHA/BETA or something-like-that version but it has a lot of things to complain. I am wondering if you're using any unoficcial tools to edit your sub-mod content or if you got somehow the official module_system and if you're using it.
5) To be honest, I was trying to repair some stuffs in your sub-mod with using Morgh's Editor, the unofficial modder tool, but Morgh's Editor is not working with your mod, there's a lot of warnings about errors and the program cannot read your resources so :x Maybe it is caused by porting, I don't know, I'm a beginner about modding. but a lot of mods and sub-mods had no conflict with Morgh's editor, so I could always change the stats of EQ and the troops as I wanted to...
3. Because the 9.0.4 had something with it's skeletons and face meshes which made it impossible to port over to.
4. We don't have a module system to work with, we use unofficial tools.
5. Use the original mount&blade; troop + item editor if you wanna edit troops, don't use the morph.
Okay, thx for reply.
IS that a glitch in the cantina where the ai are....well head banging....its not a problem i mean i got heavy punk blasting while playing it kinda fits but im just wondering
I do not have WinRAR. I have the 7 thingy. Will it still work?
7-Zip.
even though it is a demo I LOVE IT!
CAN'T WAIT UNTIL THE FULL RELEASE!
PS:I especially love that you can buy your own ships
amazing!
keep up the good work
Great mod thank you
I got the mod yesterday and it crashes when i go into my inventory and try switching armors is there a way to fix this?
A little buggy but the best star wars mod
Thanks!!!!For making this mod.For Mount and Blade Warband.Yeeee!!! can't wait for full version.
Maybe.....Just maybe its going to bee cool like warsword conquest JUST MAYBE