Dear Quake II RTX gamer,
my name is UHDk1ng and I am the author of CiNEmatic Mod v1.12182023 that has a goal to bring photorealism while utilizing RTX technology by Nvidia as best as it could, so the materials are close to real life real-time ray tracing physical material values.
CiNEmatic Mod v1.12182023f(final version):
1. Redesigned Machine Gun.
2.Redesigned Blaster.
3.Redesigned Grenade.
4.Redesigned Steel Chain Gun.
5.Redesigned Grenade Launcher.
6.Redesigned Hyperblaster.
7.Redesigned Rocket Launcher.
8.Redesigned Yellow Armor as 24K Yellow Gold with fixed shadow.
9.Redesigned Green Armor.
10.Redesigned Red Armor.
11.Redesigned Shotgun.
12.Redesigned Super Shotgun.
13.Redesigned Rusty Railgun.
Please support me - mod will receive updates in the future with cool stuff.
How to install:
1.Download CiNEmatic Mod
2. Extract the downloaded archive file with 7-zip to Quake II RTX folder - copy and place baseq2 folder inside of main Quake II RTX folder overwrite if asked but make copy of the original folder baseq2.
CiNEmatic Mod roadmap: CiNEmatic Mod v1.xxxxxxxx(redesigned 3D weapons and small elements like medkits, ammo boxes, 3D armors), CiNEmatic Mod v2.xxxxxxxx (redesigned of all 3D levels), CiNEmatic Mod v3.xxxxxxxx(redesigned 3D monsters). The goal is to create real-time ray tracing shaders that will represent physical materials(metal, glass, reflection, refraction, caustics, shadows, illumination just like in real life).
CiNEmatic Mod developed by UHDk1ng (Artistic Bytes).
Demonstration of the CiNEmatic Mod for QUake II RTX game is down below. You can see all the weapons demonstrated and represents exactly this particular version of C1NEmatic Mod that focused on all 3D weapons in version 1.12182023f3(Final revise 3):