Description

CF Mutator is a mutator made by Paul "Grum" Haack and Kristian "Dittler" Ditt for Ballistic Weapons 2.5 to enhance the entire gameplay with various cool features and scale the existing game and new features fine grained. Bugfixes for the original Ballistic Weapons mod are included as well. From the beginning on, the entire mutator was designed for network games and as such is fully compatible in all client server setups. Of course it will work just nice in singleplayer setup too.

Preview
CF Mutator V2
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Katana_
Katana_ - - 272 comments

What "new features" exactly?

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Crazy-Froggers.com Author
Crazy-Froggers.com - - 10 comments

Detail Description at moddb follows later the week.

Here you can get the full feature list-> Crazy-froggers.com

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Mernom
Mernom - - 718 comments

it seems that mutator causes a crash related to missing damage types when it's used...

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Mernom
Mernom - - 718 comments

bug details:

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3059 MHz with 4095MB RAM
Video: NVIDIA Quadro FX 1700 (1106)

General protection fault!

History: UObject::execClassContext <- (CFBallisticPawn DM-Viridian[Classic].CFBallisticPawn @ Function CFMutator.CFBallisticPawn.Died : 013E) <- UObject::execClassContext <- (BallisticDamageType None @ Function BCoreV25.BallisticDamageType.GenericHurt : 0042) <- UObject::execClassContext <- (X82PrimaryFire DM-Viridian[Classic].X82Rifle.X82PrimaryFire0 @ Function BCoreV25.BallisticInstantFire.DoDamage : 0345) <- UObject::ProcessEvent <- (X82PrimaryFire DM-Viridian[Classic].X82Rifle.X82PrimaryFire0, Function BCoreV25.BallisticFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Viridian Dreams <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Crazy-Froggers.com Author
Crazy-Froggers.com - - 10 comments

Thats related to Sgt.Kelly's weaponpack and has nothing to do with "missing damagetypes".

I don't use Sgt.Kelly's weaponpack but i could take a look into it this weekend.

Give me some more information where and when it actually crashes and more important, what setup you used before shouting "bug" ...

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Mernom
Mernom - - 718 comments

whenever i'm about to shoot someone and kill him (rightr befor i shoot).
i tried diabeling the tactical dmg option of the ballistic recolors mutator,but i didn't try removing it.

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Mernom
Mernom - - 718 comments

still crashes even when i remove the ballistic recolors mutator and use only standart weapons.
is your mutator desinged to work with the unoffical patch?

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Crazy-Froggers.com Author
Crazy-Froggers.com - - 10 comments

It only works with standard BW 2.5.
Unoffical Core fix isnt supported!

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Mernom
Mernom - - 718 comments

I C....
guess i have to wait 'till teh fix becomes offical then XD

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Crazy-Froggers.com Author
Crazy-Froggers.com - - 10 comments

Looks like it.

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Crazy-Froggers.com Author
Crazy-Froggers.com - - 10 comments

It doesn't crash because of "missing damagetypes" when its used.

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blizzardnino
blizzardnino - - 1 comments

hay!!!! i neither see my gun nor shoot!!!! :(

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Crazy-Froggers.com Author
Crazy-Froggers.com - - 10 comments

You need to use one of the Loadout Mutators to make it work. We dont play anything else other then DM with the loadout expanded and this mutator.

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