Just unzip the file and extract BrutalFreeDoomGZD-NoGore.wad and load into LZD or GZD. Not guaranteed to work on other source ports.
Brutal Freedoom GZD- No Gore Edition - powered by No-Ultraviolence mod code and sprites.
This was written as WAD format mainly to give it a smooth play experience on older hardware.
This is a remod of the original doom data to give a fresh look using its own animations. This is a take to make Doom fun to play while maintaining the aesthetics of the
original graphics data.
Can be used on any Doom wad including Freedoom Phase 1&2, Doom 1, Doom2, Plutonia and TNT. Works with any vanilla map wad. Basically it works with anything.
Monster death animations have been sped up so they fall over faster; monster walking animations have been smoothed out, and explosions have faster animations as well.
This mod is also tailored toward the visual aspects of FreeDoom in the same way as listed above.
Weapon changes: All weapon damages are at vanilla values.
1. Pistol- Pistol fires faster. Altfire is throwing a grenade
2. Shotgun: Shotgun has a reload animation that can be triggered via the reload button or when it runs out of ammo in its reload counter.
Shotgun altifire is a mostly accurate slug useful for long range. Its damage is 35 which is the same as 7 pellets hitting a single target.
The Slug will gib most low level monsters in one shot due to the damage rng.
The Reload animation has sounds used from Doom 2 data, so the sounds will not play on Doom1.
3. SuperShotgun: Primary fire is single barrel shot. Altfire is the double shot. Reload can be triggered after the first single fire shot via reload key.
4. Chaingun: Chaingun has faster fire rate, faster than the Pistol tripleburst, and has a wind down animation after done firing. Altfire Fires a burst of 21 bullets then winds down.
5. Rocketlauncher: Faster fire animation, but it fires at the vanilla speed. Altfire is a Rail Rocket that flies faster and doesn't explode.
6. Plasmagun: Now acts a flamethrower.
7. BFG: Altfire is the plasmagun.
8. Fist- Swings faster. Altfire is throwing a grenade
Enemies: Enemies are changed as follows:
Zomebiemen and Shotgunners now throw grenades.
Imps now shoot 3 different types of fireballs
Pinkys and Spectres now shoot an energy ball.
Chaingunner is just normal
Revenant is normal
Hell Knights look beefier.
Barons look stronger and can shoot a triple burst
Mancubus is larger in size and has more health.
Arachnotron is larger in size and has more health
Credits
NO-UV MOD by Pompous Seed Forum.zdoom.org
Freedoom Textures PNG.wad by Kalensar
Decorate by Kalensar
Freedoom Weapons Only for Doom by Kalensar
NO-UV Credits
~ NO ULTRA-VIOLENCE ~
[code]
Pompous Seed - acs (thanks zdoom wiki), all of the zscript, sndinfo, mapinfo, decaldef, cvarinfo, menudef, and texture definitions
GZDoom developers + Pompous Seed - gldefs;
Kinsie - base code for revenant and lost soul gib actors (from "MetaDoom");
[SPRITES]
Pompous Seed - goreless keen death sprites, goreless wolfenstein ss death sprites, goreless John Romero head, goreless textures
goreless demon translation, goreless mancubus translation;
Asclepius + Captain J - goreless demon death sprites;
BeardedDoomGuy - goreless archvile death sprites;
Blaskowitz + Killar - goreless cacodemon death sprites;
Blox - arachnotron alt death sprites (from "Realm667.com, ArachnotronAltDeath.WAD");
chopkinsca - flower sprite (from "Phocas Island 2");
HorrorMovieGuy - goreless mancubus and baron of hell death sprites;
Lost soul sprites - (from "Brutal Doom", artist unknown, modified by Pompous Seed);
Marrub + HorrorMovieGuy - goreless hell knight death sprites;
Revenant gib sprites - (from "Brutal Doom", artist unknown);
Xim - zombieman, shotgun guy, imp, and chaingun guy goreless death sprites;
3D Realms - hanging chicken sprite (from "Duke Nukem 3D", modiefied by Pompous Seed);