Thanks to Hernandx16 for the awesome Logo! This update includes: An upgrade system for your troops. Hunting and a one vs. one tournament. About 10 or so new battles. Companions. Merchants items now randomize after each victory. By pressing P in your hometown or wesfrak you can put your troops into classes. Hitpoints of enemy towers are now reduced to less than half of what they were. The Hunter unit can be unlocked by trading with Quico the Hunter, he can also be upgraded through talking to Quico Keeps can now be built to help defend your tower from enemies and archers can be spawned on top of them PS. I'm sure there will be some bugs, please report them to the bugs discussion board. I didn't expand the world as much as I would have liked, I tried doing the upgrade system a couple of ways that didn't work out and it killed tons of my modding time, the next update I'll focus on really expanding the world and making it feel more sandboxy!
Important Controls: P = Press P to resign the battle. If you have no hope of winning or just want to leave the battle. This counts as a defeat.
Z = when you are in your home town or in Wesfrak this makes you leave the scene.
H = Your build menu to purchase upgrades, train units and build buildings.(H is only used when you are actually in a battle, not in your home town or Wesfrak.)
G = Don't press G because you'll drop your weapon and I don't allow you to pick up weapons off the battle field in this mod.
J = ending the build menu, you can also click the right mouse button to end it.
Note on Saving. You can save the game while in Wesfrak or your home town. After loading you will be brought to the overland calradia map, but don't worry after moving your party a little bit you will have the option to return to your Home Town again.
Blood for Land is a First person RTS type game for Warband. The player starts the game by choosing where their hero is from, this determines their starting equipment and abilities. They then choose an economic area to focus on which will increase their generation of one of the four resources which are used for upgrades and buying soldiers. There is food, wood, iron and gold. The player then chooses their civilization which will determine which unique units they can train and which unique upgrades they will have.
The player is then allowed to create the face of their character just like the original M&B.
You then go to your home town where you can talk to different characters. After selecting a land to settle you enter the scene as your hero. By pressing H you can see your Build Menu. This shows you the economic upgrades, trainable soldiers and buildings that can all be purchased. You start with 500 food, 200 wood, 50 iron and 50 gold. Economic upgrades increase the rate at which different resources are generated.
You start with a tower that is your home base and your enemy starts with a fort. THE GOAL = of the game is to defend your tower and destroy the tower or fort of your enemy. Your enemy gets increasingly stronger as the game progresses and sends more and more waves of enemies to kill your men and destroy your tower, so it is important to invest heavily in economic upgrades to be able to compete with him in the later stages of the game if your early rushes fail, just like any other RTS game.
If your hero dies don't worry, you will spawn in as the next troop that you train and can continue ordering your troops and fighting. Also after building a temple you can revive your hero for 150 gold. This is pricy but if you have leveled up your hero and purchased awesome equipment for him it is worth it.
Careful not to press P as it will make you surrender and return you to the selection menu where you can choose another land to settle or go to your home town.
You cannot pick up any fallen weapons on the battlefield. This might frustrate some players but it is important for balance. A thief with a polearm would be way too OP.
There are many common units in the game like clubmen, archers, swordsmen, knights, etc etc.. but there are also unique units that can help you turn the tide of battle especially if you are controlling them.
Petard: like in many games the petard blows himself up killing most units in his proximity. Careful because he can kill your own units as well. Send them in alone or make sure you're the one controlling him in order to avoid friendly casualties.
Thief: The thief steals gold from enemy units that he kills. The higher the level of the enemy troop the more gold you get. He is extremely fast and has a deadly dagger with a high stab attack.
Monk: The monk has three conversion stones. Striking an enemy with the stone will convert them to your side. Also helpful if your controlling the monk because the AI isn't the best at conserving ammo. When converting horsemen throw at the feet of the horse. Infantry can be converted by simply hitting them straight on.
Shaman: The shaman regenerates Hit points after each enemy that she kills. I'd like to give her another ability but I'm not sure what. Any ideas would be helpful.
Scatter Archer: Shoots multiple bolts at a time to inflict maximum damage.
These are the current unique units in the game and they all work fairly well. I could use a couple more unique units so don't be afraid to give me your input.
Buildings: After building one they don't show up on the map but will allow you to build different types of units:
Barracks: basic Infantry
Archery: Missile troops
Blacksmith: Armored troops
Temple: mercenaries and unique troops
Military Academy: More unique troops
Also on each map are resources that can be gathered by the player like cabbages, iron mines or trees. This is a nice boost for the early game and helps you to get those first upgrades and buildings built. You simply hit the resource with any melee weapon and with each hit resources are added to your stockpile until the resource is depleted and destroyed. Like most crafting games.
The enemy has a hero that is revived every so often after you injure him and will continue to harass you along with his army until you destroy his fort. Your troops will automatically target his fort just like an enemy soldier.
Credits: Crusaders Way to Expiation Team (A huge thanks to them for their music and models!)
Thanks to Narf for his plate armor, and helmets!!!
I recommend playing on the hardest difficulty settings if you are testing for balance. Let me know!
HINTS: For those of you that may be struggling.
1: You can talk to the priest in your home town, through him you can go to the town of Wesfrak. There are more characters and some mini missions in Wesfrak. You can press z while in your home town or Wesfrak to easily switch from one town to the other.
2: Each time you conquer a new land make sure to talk to the vanquished hero to bargain with him. Also talk to your magistrate and send out the tax collectors after every victory.
3: When you start a battle quickly purchase as many economic upgrades as you can. Usually food and wood upgrades will help you the most. Not upgrading your economy is like playing Age of Empires and not training any villagers.
4: Try and find some resources to harvest with your hero early on so you can give your early economy a boost. Wood is extremely helpful early on.
5: There is a learning curve to this game but once you get it down you'll be glad the levels are hard. It makes it pretty satisfying when you win.
6: Creating and protecting a solid caravan route will secure a victory against any foe. Most maps have a route and when you train a caravan unit they will automatically start going from point A to point B and generate gold for you. You need to protect them from enemies though.
7: You can bring back sheep or cows to your stable and they will produce milk and cheese to increase your food production. Or you can just butcher them on the spot for a quick boost.