Description

Well this is embarrassing... Seems the other downloads don't work, I didn't realize that the compilation data files were needed with the exe. I thought it was REALLY standalone, and that it was quite big for a .exe... assumed that it had bundled my assets in with it...

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Block Brawler 1.1.3A Demo
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supersmo
supersmo - - 33 comments

Glad you added the Resources to the download :o)

Tried it out by myself now with wired x360 gamepads.
Looks like it could be fun to play with friends.

* Deadzone
I had some issues with the deadzone being set too short.
After releasing the thumbstick my character sometimes kept moving.

* Not all characters on screen
Maybe a zooming camera would help here.

* Dash
I like the dash.
Not really sure about this one... but maybe a dash hit could deal a little bit of damage.

* Damage
I love the fact that the characters shrink and move faster when loosing health. It makes it very easy to see who's in the lead and who's about to get knocked out. Well done!

* Game modes
I would love to see a "hold the flag" game mode.

* Players
I know it's not an often asked for feature but I have 8 controllers and always on the lookout for games that support 8 players.
If I'm not mistaken Unity supports 8 gamepads.
Please consider it (at least for a second or two) ;o)

Keep up the good work!
I'm tracking this for future updates.

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Deceptious Author
Deceptious - - 2 comments

Thanks for the feed back! Wish I was getting notifications of comments...

Deadzone - I'll look into this, see if it's the deadzone or my super slippery surfaces.

Not all character on screen - yeah this is tricky, I may have to allow further zoom and figure out something to have on the edges of the game.
Or I may add in personal cam views if someone goes too far away
In the mean time I think the way it calculates the mid point is wrong... Currently it uses the average of all players, so that it focuses more on groups. It might be better to just get the mid point of the extremes.

Dash - this was considered in the prototype, but as we felt we had hit "fun" we didn't want to upset the balance.
I'm keeping the option open, but for now I think I'll be focusing on getting the impact right before I add damage to it.

Damage - thanks! :)

Game modes - I have been considering a teams mode, I hadn't even thought of "king of the hill" style. I think I'll see about implementing these in the next update, already thinking of how to make it work.

Players - hmm, I don't see why I couldn't add in a "mega brawl" mode. In theory the code can handle it, an 8 player lobby would be the main task, but seen as i'm going to need a teams lobby made I might make a mega brawl lobby too!

Thanks for the continued feedback. I'll keep a closer eye out for comments!

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