17th release of BioRand. More enhancements and bug fixes.
See Github.com for instructions.
BioRand v2.1.4
* [Feature] Claire / female playable characters can now use all of Leon's weapons.
* [Feature] Inventory can now be randomized for RE 2.
* [Enhancement] Add description to rebirth mod selection.
* [Enhancement] Add Josh and Doug radio voice lines from RE 5.
* [Enhancement] Add Mike radio voice lines from RE 4.
* [Enhancement] Add more Ada voice lines from RE: Umbrella Chronicles and RE: The Darkside Chronicles.
* [Enhancement] Add more Hunk voice lines from RE: Umbrella Chronicles.
* [Enhancement] Add more music tracks from RE: Code Veronica, RE 4, RE 5, RE:UC, and RE:DC.
* [Enhancement] Add more RE: Code Veronica music tracks.
* [Enhancement] Allow Leon to use Claire's handgun.
* [Enhancement] Custom voice files can now use conditions and kind. E.g. `joe-chris_radio.ogg` or `joe-nojill.ogg`.
* [Enhancement] Inventory randomization can now be toggled on or off.
* [Enhancement] Speed up music randomization by utilizing all processor cores.
* [Change] Hunk model updated to be more similar to RE 2 Remake.
* [Change] Normalize volume of William's voice lines.
* [Change] Random inventories can now contain mixed herbs and ammo for the random weapon.
* [Change] RE 2, enemy ratios for easy difficulty adjusted.
* [Change] RE 2, room 106, enable back door in door randos.
* [Fix] #95: RE 2, room 614, Claire A cutscene softlocks.
* [Fix] #106: RE 1, room 502, possible softlock if cutscene plays.
* [Fix] #114: RE 2, room 409, crash when Annettee is swapped with Sherry (jacket).
* [Fix] #119: RE 1, room 203, Barry cutscene can softlock.
* [Fix] #120: RE 1, room 307, item 3 is only available if Barry is triggered.
* [Fix] #121: RE 1, room 308 Barry cutscene can crash game.
* [Fix] #122: Config button's function doesn't reflect its name.
* [Fix] #123: RE 1, room 30C, item not present.
* [Fix] RE 2, Hurt Ark and William models / textures not correct.
* [Fix] RE 2, main fuse is never placed for Leon door randos.
* [Fix] RE 2, non-door rando, scenario B key items in scenario A start area.
* [Fix] RE 2, room 20E, softlock due to item on other side of mirror.
* [Fix] RE 2, room 214, item may not be in scenario B.
* [Fix] RE 2, room 216, Leon B, enemies may be present during cutscene.
* [Fix] RE 2, room 505, Claire B cutscenes.
Awesome, another update :)
Seed R520-C4GG-Z9T70CELL310 crashes to desktop in RE2 Leon A Scenario after exiting the second room
Also in RE2 Leon A, seed R520-A1GR-Z9T70CELL310 features unkillable zombies in the crow hallway after the window break is triggered.
First issue, seems to crash when enemy 90 is used. I have excluded that from this room now - so hopefully won't happen in again in next version.
Second issue I am aware of but haven't resolved yet, and is due to some crows being out of bounds.
Thanks for replying to my comment so quickly, I really appreciate all the work you guys put into this :)
they are unkillable because they technically "don't" enter the room yet. You go through the entire hallway and exit it, then re-enter the hallway and now the zombies will be put in the hallway and you can kill them.
How to install
I'm addicted to your rando and play every day! Both re1 and re2.
You gonna work on re3 too?
At some point I will add support for RE 3.
Hi there! Loving these randomizers and the updates!
I have an issue to report on a seed I tried. R520-20U5-ZTHH8L0LL031 with Leon A / Claire B while playing as Claire.
In room "114 Reverse Corridor", if you try to take the door before the STARS room to the 2F stairs, you end up in room "601 Elevator". However, once you enter, you can't leave the elevator and get stuck inside as you get the message "There's no time to go back!" if the game thinks you have Sherry with you and you try to exit via the elevator doors.
Debugging the Master Key into the inventory to try to use the panel instead to get around it doesn't work as the room seems to not recognize it unless you have it in your inventory before you enter. Even then, if you do that and go down the elevator, you end up stuck in a loop when you get the cutscene of Claire and Sherry leaving the elevator as you'll just continuously get the message "It's locked from inside." The Master Key doesn't seem to be found in this seed anyways so not as big of a deal as it's not something that wouldn't happen unless you debug it into your inventory.
If you don't have Sherry as your "partner" in the inventory screen, you can leave and enter the elevator and use it without any issues.
On the smaller side, I had an issue with "702 Tyrant Room" playing two different songs at the same time.
Thank you for all the hard work on these randomizers! Got my fingers crossed for one for RE3 in the future if it's in the cards.
Thanks, the elevator will be fixed in the next update.
I just wanted to say i'm happy with where the easy mode is at now, feels good, thanks.
PLEASE REMOVE ROOM 11B STREET2 FROM THE MAP, WE DON'T NEED THAT ROOM.
That room has like 6 enemies there with 0 items. And when it's filled with aggro dogs, you can't dodge or shoot or do anything, because you will be surrounded by them and get attacked from all angle. Even 6 dogs in the RPD locker room I can handle them. But this room it gives nothing valuable for the players. It only has two doors so getting rid of it won't create any problem.
Having rooms is part of the rando, they don't have to be useful
IntelOrca,
Is it possible to share with us the costume of Rita's RPD uniform which looks so pretty and sharp, who appears in Leon A scenario. Thanks.
Rita skin can be downloaded from here (Marvin Rita Hell Mod)
Mediafire.com
Your BioRand v2.1.4 will flash back when playing Clare B
Using grenade launcher explosive rounds as Sherry crashes the game. Cns you fix it or otherwise swap all explosive rounds to other type, like fire or acid?