Description

11th release of BioRand. More enhancements and bug fixes.

Preview
BioRand v2.0.1
Post comment Comments
phuong892
phuong892 - - 31 comments

I hope I can enjoy the rando this time.
I just test a new rando with smallest size possible, and play on easy. I beat Claire A in 15 mins. Then play Leon B and quickly find my way to the door that lead to the final boss section and... the bug happens, again. This happened with ver 1.3.3
So I kinda believe it wasn't me who caused those bugs. I did use the classic rebirth mod for my sourcenext version of RE2 but that's it. I use no other tools.
I would definitely test to see if I could reach the final end in scenerio B before putting the difficulty settings to max level. I really enjoy ur rando that's why I play on hardmode and use biggest segment size possible. But everytime I couldnt finish scenerio B due to game crash I felt really frustrated. Cuz it's really hard to get to the end of the game on hard mode.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

Are you on v2.0.1? I checked room 700 and it now works. I generated a door rando, Leon B and teleport to room 700.

Reply Good karma+1 vote
AugmentedAntics
AugmentedAntics - - 20 comments

It seems the Colt SAA doesn't work. Even when shooting directly at an enemy, it chews through bullets while the enemy doesn't react to it.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

Was this with Leon (or Leon replaced with a male character)?

Reply Good karma+1 vote
AugmentedAntics
AugmentedAntics - - 20 comments

This was as Claire, although with the Rebecca skin.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

Which enemy was it? Maybe it was taking damage but just not getting stunned?

Reply Good karma+1 vote
AugmentedAntics
AugmentedAntics - - 20 comments

I was fighting Birkin 1 with it, and to make sure it wasn't just him, I used it to fight some other zombies. Bullets come out, but there's no hitstun or anything.

Also, the settings aren't saving like in previous versions, so I'd have to re-input everything every time I open the program.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 695,367 comments

Another update, dude you're awesome :)

Seed R420-Q0GT-ZTRH0K5KK10 Leon A - in room 60A the small key again spawns with quantity of 0.

Reply Good karma Bad karma+1 vote
otamega
otamega - - 57 comments

2.0.1 setting page :
resident evil 1 directory setting message : one or more of your room files are missing.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

Can you send me a recursive file list of your RE1 directory?

Reply Good karma+1 vote
otamega
otamega - - 57 comments

D:\game\resident evil\horr\biohazd.exe
D:\game\resident evil\horr\jpn\
data,effspr,enemy,item_m1,item_m2,movie,objspr,players,sound,stage1(to7),voice

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

I need a list of every single file so I know which one it can't find.

Reply Good karma+1 vote
re_duke
re_duke - - 321 comments

otamega this program can do the list for you. Paste the path and clic Generate Mediafire.com

Reply Good karma Bad karma+2 votes
michaelchan
michaelchan - - 65 comments

IntelOrca
Thank you so much! I am able to enjoy your mod at last with the latest update. It's worth for me to buy the new pc. Thanks once again. Keep up the wonderful work.

Reply Good karma Bad karma+1 vote
Figerox
Figerox - - 23 comments

Hey Orca, I've been playing this randomizer since release, and anything higher than Version 2 wont let me select the directory for the RE2 files, as it just closes after i select the path. I assume i'm doing something wrong?

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments Reply Good karma+1 vote
phuong892
phuong892 - - 31 comments

REport bugs on: R421-J24T-VJZF0QZKL71
I tried to play as Kendo on Leon B, and I notice a few bugs:
- I suddenly got a lot of weapons for his runs that aren't supposed to be there for leon. Actually all Claire's weapon were there: bow, grenade launcher, colt. I dont know if this is actually a new feature, but it does make my run a whole lot easier than it should in the 3rd and 4th segments of the rando.
- The key item "crank" wasn't in the room it was supposed to be. I couldn't process without it so I have to make one with debug menu.
- Bug with Ada/Leon cutscenes in the garage: two lickers were there for some reason when Leon only had his handgun. I can't kill them but can't move pass them either cuz it will trigger the cutscene with ada and that cutscene will make the lickers go aggro and attack Leon while he's still in the cutscene which will result in his inevitable death.
- Manhole loophole issue: I always have to save my game everytime I try to go through the manhole cuz it can trap you by teleporting you to the previous segment section which could cause a soft lock. I think it happened on my claire A's run. I mean this bug has happened many times. How does it happen? You enter the manhole and it doesn't teleport you to a new random place, it sends you to the small sewer passage like in the original, but when you try to go back the mod will teleport you to a random place.

If I have any request for your mod, I just hope that you can give the female characters in this game the ability to use the male's weapon like shotgun and magnum. I want to switch to a female character in my Leon's run but she wont be able to use any male characters weapons cuz it would cause the game to crash.

But anyway I was able to finish the scenario B this time so I'm very happy. other bugs I can fix using debug menu so it's not a big deal.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

Leon now having Claire weapons is a feature. Supporting Leon weapons for Claire is more difficult and requires .exe modifications. I don't know when we will get round to looking at it.

If you run is too easy, lower the average ammo quanity. Your seed had it on the highest setting, meaning you will get lots of ammo per pickup.

I have fixed the manhole cover issue. Whether it is open or not is based on certain events which given I can't guarantee - the cover is never connected to a room. I have now made sure the rando connects the door to itself to prevent accidential soft lock.

The Ada/Leon cutscene will be similar, some other room as caused the trigger for the enemies to spawn. Possibly a Ben cutscene, will have to investigate.

The crank was in room 615, was this not the case for you?

Reply Good karma+1 vote
phuong892
phuong892 - - 31 comments

highest setting is a must, since i can get into a situation in which I have to fight two bosses at hard difficulty with only hand gun in my inventory. Also since there are many weapons in the game, picking up their ammo when you don't find them yet also mean you don't pick up any ammo.
That's why I set up max ammo drop. I always have a lot of ammo to spare in end game, but at the beginning it's literally nightmare.
But more weapons for leon is fine, because I can freely swap him with a female character from now on since she can use claire's weapons which I can find playing as Leon.

Reply Good karma Bad karma+1 vote
phuong892
phuong892 - - 31 comments

I know. I check the log to find out where I'm supposed to find it. But I searched that room, only found handgun bullets. Weapon lockers in that room have only a blue herb but the key to the locker can only be obtainable after I use the crank on the clock tower.
There's one other place in that room that can get an item from and it's from the vaccine making machine but as Leon you can't get an item from it.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

The crank is bottom left on the counter as soon as you walk into room 615. Opposite the weapons locker. It is usually a first aid spray and you can see the spray on the counter.

Reply Good karma+1 vote
phuong892
phuong892 - - 31 comments

Also I felt like a colt would be a great weapon at the start for any character. The reason is you can easily run into a tiny room or small hallways filled with 6-8 dogs in the early stage. I can finish segment 1 and 2 without any advanced weapons, but I think we still need a solution for unfair situations like the above and a colt is a fair solution.
I ran into that tiny police locker room filled with 7-8 aggro dogs in the early stage and I survived thanks to the colt. The room has a key item required to process to the next sections and that's why I have no choice but to clear all the dogs to get that item.

Reply Good karma Bad karma+1 vote
phuong892
phuong892 - - 31 comments

1 more question: Do I have to always use a fresh vanilla re2 folder everytime this mod has an update? This mod has a lot of updates recently, but it's a little bit annoying if I always have to use a fresh new re2 folder for each update.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

You should always have a fresh RE 2 folder. Keep it fresh, only place mods that are self contained folders or .7z files. BioRand will never edit the vanilla files, it will only create/recreate a mod folder.

Reply Good karma+1 vote
phuong892
phuong892 - - 31 comments

I mean I would love to keep using 1 RE2 folder created for just all biorand updates. Rightnow everytime there's an update for the mod I would delete the old RE2 folder I used for previous biorand update and make new one.

Reply Good karma Bad karma+1 vote
IntelOrca Author
IntelOrca - - 127 comments

I don't understand why you need to do this. You extract biorand to somewhere completely different to the RE2 folder, like your desktop. So updating biorand does not require deleting the old RE2 folder.

Reply Good karma+1 vote
itsnotdarren
itsnotdarren - - 2 comments

ummm all of a sudden its telling me my version of re2 isnt intetgral and its saying im missing room files?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags