Description

(Warning: mismatch online unless you use original mods folder from _backup, which is 64p) Game/server patched to use Qtracker server list, 128 player/bot support added to game, server, server manager and remote manager, server exploit fixes, and menu music fix for Point of Existence. Credits to Tuia at team-simple.org for BF1942 versions of these that were converted and Canek77 for working mod support. Install by extracting to Battlefield Vietnam folder and replacing original files. Note -- server list freezes when you first enter but it should allow you to update after. Update: Experimental 128p Linux server using Qtracker added, but untested. Gamespy stat server address changed to Qtracker address. Server exploit fixes details are in description, for one with them fixes check out kersurk's Linux server security patch. Any further problems will require someone like Tuia to solve.

Preview
Battlefield Vietnam Multifix and 128p (updated)
Comments
kersurk
kersurk

Hey, just did security fixes myself some days ago for Linux server (dynamic only, as I use that one) based on the very same posts. Added to moddb Moddb.com

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kersurk
kersurk

Also, for audio fix I recommend using Moddb.com instead of using Windows NT compatibility.

Btw, if you start running game without compatibility mode, you might need to register cd key again via eReg\Battlefield Vietnam_code.exe and make sure that Battlefield Vietnam_code.exe is also not running under compatibility mode.

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SEN5AI
SEN5AI

delete CD-key PLEASE...
the game is dead, but the keys were never cut out

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al13326
al13326

What's the necessary hex values that needed to be changed in BfVietnam.exe file? Because I'm trying to increase the maximum number of players to 256, but it always reverted to 128 even I've already modified both CreateGameMenu and CreateGameMenuPage1 in menu.rfa and increasing the aiSettings.setMaxNBots to 256 in game.rfa's AIdefault.con file.

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drp2
drp2

Hi, I lost access to the original account and haven't dealt with hex editing in a while, but comparing the files I worked with in a hex editor the following were the relevant changes:
0005975F 40 to 7F (changes 64 to 128)
00059767 7E to 76 (jumps over error checking)
0005976A 40 to 80 (jump distance)
00176813 40 to 7F (changes 64 to 128)
00176818 7E to 76 (jumps over error checking)
0017681E 40 to 80 (jump distance)

I believe that one of these is for the singleplayer menu and the other one is for the multiplayer one. The other changes in the file were for the exploit fixes and master and stat server changes.

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