Description :
READ ME - INSTALL DIRECTIONS
11.11.11
Basix Scarlet Monstro Horror Mod
(for GSC patch v.1.0004)
Description :
This is a combination mod of the Following ( 12 ) Mods to make your S.t.a.l.k.e.r. Shadow Of Chernobyl Experiemce Terribly Horrific .
1. Basix Monstrosity 2.0 ( Also know as basix_gfxmv_2 )
2. Horrormod_0.3
3. scarification_v1_for_stalkershoc
4 S.T.A.L.K.E.R sound overhaul 1.04
5. Better_items_with_wolf
6. Helicopter Mod
7. Random_stashes_v1.2
8. No_more_fences_1.0_dez0wave
9. sky4ce_skygraphics_mod_v1.78
10.Stalker_quest_mod_by_azzer
11.FlashLight_Range_Mod
12.Improved.artifacts.v1
Install:
Simply extract the zipped file and put the gamedata folder into your main S.T.A.L.K.E.R. folder (usually X: -> Program Files -> THQ -> S.T.A.L.K.E.R. - Shadow of Chernobyl). If you've never played any STALKER mods you may need to adjust one line in fsgame.ltx (change false to true; use Notepad) to look like this:
$game_data$ = true| true| $fs_root$| gamedata\
[Suggestion: If you already have a working gamedata folder, rename it or move it elsewhere and then install this mod in a clean/empty gamedata folder – a likelihood that something will go wrong when casually topping any one mod with another (without carefully merging files) is pretty high
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* Foggy Conditions Dominate this Mod ...Yet Thunder and Lightning do occur at times and with some turrential downpours .But remember ...Its a Horror mod ... andits suppose to be a deeper darker look to everything . Foggy Conditions will depend on your Video Card and what settings you have set for it in the ( Hardware and Sound / Nvidia Control Panel ).
* Special Note : This Mod was set up using a Nvidia GeForce GTS 450 , and the Default settings were used to test the mod. Using Default settings gave me a Black Sky with low laying fog with Crimson Overlays ...Hence the Title ( Scarlet Horror ) . Though it also applys to the game theme as well . When i set all antlaising off with optimal settings , i got a normal white overcast sky which blended well with the fog rolling in. So it all depends on what you want and how your Nvidia Settings are set for the game itself .
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2ND Install : For Scarification_v1_for_stalkershoc
You will need to replace your existing user.ltx file and copy the one from this archive to the location provided location.
Your user.ltx is located under ( Start / Documents / User /Stalker Shoc File /user
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Requirements:
System requirements as specified on the retail game box or Steam Version (for problems with Vista, google: "Stauffenberg's Stalker vista 32 bit")
GSC patch 1.0004
- no other mods in the same gamedata folder
Note : Steam Version is located under Program Files ( or Program Files (x86) /Steam/Steamapps/common/ S.T.A.L.K.E.R. - Shadow of Chernobyl
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You need to start a new game! BUT BEFORE YOU DO READ THE FOLLOWING INFORMATION.
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Special Note : This isnt a disclaimer , But as the constructor of this Combo Mod , I just wanted to mention this. All of these mods are great on their own merit , The Basix Monster Mod is a treasure to behold . And i havent taken anything away from its structeral interity by adding the Horror Mod .....It just adds depth of darkness and a feelin of Horror to it . The Other mods do the same for their own as well extending the game playing pleaseure so the plater will have fun .
But there are those who will want to know whats in the ORIGINAL MODS. So i have included all the readme files of the mods included to disclose other fine secret about the game itself .
I especially think everyone should read all the great things included in the Basix gfxmv_2 Readme , as there is a collection of info all players need to know going in to this gameplay .
Thanks ,
Umanfly....
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Included in this Combo Mod :
BASIX SPAWN MOD: Completely rebuilt spawn files to force compatibility with GSC patch 1.0004. The mod features a rare combination in the same spawn file of:
- monsters that GSC excluded from their final cut of the game; and Mutant Parts are sellable when you find them... it occurs somtime after your first goal is achieved .
It also includes: drivable vehicles (over 30 drivable vehicles throughout the game; you can use handgun while driving.
HARD MOD: This mod has been Revised and Recreated for those who prefer a higher difficulty level of gameplay only . At times you may be thinking that " Im flying through this level " and then you realize you didnt think things through..........
Difficulty features:
Revised Default Start Setting: Example
1.Better items on start game - with Wolf.
Items:
At start: You go to Wolf and he hands you artifacts: 3x Meat Chunky, Urchin, Flash, Spring, Mama's Beads.
weapons: SPAS-12 shotgun , SIG-220 pistol and H&K G36 Assault Rifle.
ammunition: 8 packages of ammo 12x76 slug, .45ACP Hydro and 5.56x45 mm AP. and a knife
Special Note : MAKE USE OF THE TRUCKS FOR FASTER TRAVEL....YOULL NEED THEM ( Hee Hee ) .
Beware .... Things are about to get Scary -- TIP: there is a handgun in the trailer near that injured guy .
Game Note - Eating helps your hunger but it does not heal bullet wounds
Game Note - bandages won't restore your health ...they just stop the bleeding
Game Note - Medical kits (except the anti-rad) are slightly less effective. If you are just about to die use 2
Game Note - NPCs: inside buildings, they are harder to spot if they are stationary since they kinda blend with this modified environment .
Special Conditions: foggy conditions are more frequent. Fog can present a significant obstacle. It's set at approximately 50 yards/meters visibility. Cloudy, rainy, foggy nights are not the best time to engage in new adventures. During the day is better and at least you can see silhouettes in the distance. If you accepted quests, sometimes you’ll have to go out no matter what conditions are since there is a very short time set on quests.
Graphics Note- fully implemented sun (and moon) flares and sky textures -have changed due to the Horror Mod addition .
Prices of weapons: very high prices ... when buying. Selling them to traders will get you next to nothing :( . Ammo prices 50% higher with the usual sell to traders percentage. TIP: selling ammo and artifacts (instead of weapons) to traders could turn out to be more profitable for you .
Carrying weight: Revised to Maxed out at 1000 Pounds To help boost your running speed threshhold , as well as to carry more weight at the same time .
Ammo will be your main concern going in.................And i cant stress more to Use vehicles to transport your stashes faster to traders , they are your lifeline .
Quests time limits are variableand extended for most to 10 Days: if you are counting on collecting some rewards for accomplished quests and tasks, you have more time now....as youll need more time to avoid the Mutants chasing you .
Last Helpfull hint ( Fences are removed ....but they are still a barrier when it comes to being a safety base .
If you screaming inside: "This is a way too Fun " Thats the way its intended .
NOTE REGARDING VEHICLES
The User .ltx file has been adjusted to recognize the bindings below ...so try the game settings in the game first before you make any changes as staded below :
Enter / Exit Vehicle : ( Alt )
Start / Stop Vehicle : Keyboard ( j )
Left ( L )
RIGHT ( R )
FORWARD ( W )
BACKWARD ( S )
However , if you need to manually change yours please do so as following :
- HOW TO: You need to write (or copy and paste) the following lines in "user.ltx" file:
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind turn_engine kJ
Note that some users may have 2 "user.ltx" files, one in Shared Documents and one in the game's root directory. Change both files if you do. Also note that some users (after changing the user.ltx) will have to enter each line in console in order to activate these binds. It seems that after using the console first few times you won't need the console any longer and your driving keys are ready. To enter and exit the vehicle press your "use" key (usually "F") when very close to the vehicle door -- note that to exit some vehicles you need to turn towards the door and press the use key. Start the engine by pressing "J" (press again to turn off the engine). Drive with your usual movement keys (usually "WASD") and stop the vehicle with the "SPACEBAR". You can also use handguns while driving. Note that not all visible vehicles are drivable.
Most notable items in this mod :
1.Monsters
2.Foggy Conditions
3.Vehicles for faster Travel
4.Speed boost to outrun Mutants
5.Better weapons at the start
6.Fences that arent there , buy protect you from mutants as a safety base .
7.A Better Flashlight at night.
8.A moodier alternative music in each level .
9.Helicopters that can be shot down
10.Improved artifacts and more of them.
11.Random Stashes / This minimod randomly selects from several configured possible stash contents.
The configuration is by level and by "theme".
There is a fixed probability of getting one of the items configured in the "theme" section
and there is a probability of getting vanilla stash contents.
12. The aim of this mod is to give the player a change to get some items that may change the
way the player chooses to progress. Depending on your luck you may find some first class
artifacts or just some food and vodka. There is a good chance of getting something that
is just a bit better than what you would usually have at that point in the game.
Enjoy the Changes !