As the Rebel Alliance prepares to launch its long-planned invasion of Lothal, the Empire, having learned of its plans, initiates a brutal assault on the Rebel Base on Atollon. In this mysterious, prestine world, the Alliance must fight merely to survive. UPDATED 8/21/22
Changelog:
-Added season 3 Ezra model
-Added improved Ghost prop model
-Corrected credits in readme for accidental omission of the Designated Days team for their excellent work on the tx-225
Just redownload to get the changes
To install, please place the at2 folder in your addon folder
I will be the first to admit that my last map (Yavin) was far from my best. I hadn't done any modding at all in like 6 months and needed to do something relatively straightforward to get back into it. But I am quite proud of this map. It's based on Chopper Base, the long term base of operations for the Alliance across several seasons of Star Wars Rebels. It took a lot of modelling to make, and I feel it ended up quite good. It includes SW Rebels sides, including Kanan (season 3), Ezra (still season 1 model unfortunately, as I couldn't find or make a season 3 model), Sabine (including darksaber), Hera, Thrawn, Rex, and Zeb, as well as custom vehicles, such as the tx225 from Rogue One/Rebels, and the t1b and the t2b rebel tanks. The darksaber blade isn't the best, but it's what I could manage. Screenies follow.
I did my best to stay close to canon on this one for once, with only minor intentional deviations (the empire didn't flank the rebels from behind, the angle is wrong for the crashed transport, there wasn't a direct land path up to the base, I couldn't find a season 3 model of Ezra, etc.) I would also like to mention that all the awing props for cover throughout the base are the default red, but if you use the "bluesquadron" or "greensquadron" commands etc. on the fakeconsole, you can change the color to your liking, as it's the same texture as the flyable awing. Blue or green would be more canon, but I leave it up to you the player via the fakeconsole.
Clone Wars era is also functional, with several limitations. The Atte's collision, though smaller overall, is wider than the At-at, meaning it's too wide to fit in the back way behind the rebel base, meaning there will only be 1 cw command walker instead of 2, which throws off the balancing a lot. The spawn weights are tied to CP's, not eras, so I can't change the weighting to accommodate this without screwing up GCW, which is priority as this is a Rebels mod. Sound also doesn't work for many of the cw vehicles, which is not likely to change, and cw sides are all stock.
I will release all of the custom models and props I made for this map, as well as the simple skin I made for the rebel soldier.
I may also make a smaller version of the base part of the map for more infantry based combat, and may do the same for my Mimban map, which I've been meaning to do for a while. It's a fairly simple and straightforward thing I can do to keep myself modding while my job and busyness is about to ramp up soon.
Please report all unknown bugs, and I am always open to idea, suggestions, comments, etc.
known bugs:
-High poly characters like sabine can cause sporadic crashes on my lower end machine, but these are rare (1 time in at least 20 test runs for me) and it seems to work find on my more powerful desktop and worse case you can simply not play as them if you have to
-flickering objects
-floating weapons
-missing cw sounds
Credits:
CREDITS
Designated Days Team: TX-225
Teancum: DL-18 conversion, t1-b conversion, t2-b conversion, Kanan conversion, Sullust conversion from which got the bulk of the boxes and cargo and stuff
Squeddies: Bunker assets, misc.
Caleb1117, Iryni Forge: lockers, misc. assets
Giftheck, Pandemic, LucasArts, Free Radical - Rogue One weapons pack
WhiskeyTangoFoxX, Pandemic: Imperial Officer model and skins
Teancum, Fox, LucasArts/LucasFilm/Disney, Netmarble Games: Grand Admiral Thrawn Conversion
Giftheck, Pandemic, LucasArts, Free Radical: A280CFE, DLT-19D, Various Weapon sounds
NoctisSpector, Gistech: e22 rifle
NoctisSpector, Ashura, S1thK3nny: DC17S Pistol
Gogie: Garazeb Model, deathtrooper assets
Giftheck, Pandemic: RK-3 Pistol
Giftheck, Sereja, LucasArts:ee-4 rifle
Giftheck, Pandemic: RK-3 Pistol
Giftheck, Free Radical, LucasArts, Sony Online Entertainment: RG4D pistol
Bandu, Conversion Pack Team: Tie Defender
Wideboy: box, bunker assets
NoctisSpector, ggctuk & Free Radical, LucasArts/Pandemic, Battlefront Fandom: CJBO Rifle
Psych0fred – various imperial assets, Rebel combatspeeder proto
Jendo7, ARC_Commander, archer01, monsoontide, Saitek009, ]V[, AQT, Pinguin/Aman, Maveritchell, and Rends: Tatooine Outpost assets (boxes, misc.)
Pandemic – original models/textures
S1thK3nny: Kanan and ezra's saber hilts, darksaber hilt
Jendo7, ARC_Commander, archer01, monsoontide, Saitek009, ]V[, AQT, Pinguin/Aman, Maveritchell, and Rends: Tatooine Outpost assets (boxes, bunker, misc.)
[GT]-Gogie, KeivanMereel, Harrisonfog, Eric Matyas, Triforce919, Mikethebeast, BattlefrontJDGamer, The photographers at burningwell.org,
Jared @ SWgameoutpost.com, Youtube, Gametoast community – scarif starter kit assets (boxes, floor tiles, misc.). Link to scarif starterkit: Moddb.com
If I missed anyone, pls lmk so I can fix it
Happy modding!
Nice work man, glad too see there’s still people making great maps
Wow that was fast! Great map and a very unice location
I'm a teacher in summer; if I want something done I have the time to do it. Summer is ending next week for me though, so my speed will decline. I'm thinking I may do more Lothal maps next possible, though plans do sometimes change
Are you going to make Original Canon maps too with this theme ?
Like Thule, Naboo, etc ?
You're a great map designer and know how to use modded assets, that'd be a pleasure :D
Right now I want to make more Lothal maps, but Coruscant is also certainly going to happen eventually. Naboo may happen; I also might recolor the Naboo assets I have to make it Raxus from bad batch, which has similar architecture and is a gcw era I haven't explored yet. But plans change and nothing is set in stone. Thule is unlikely; I once started to make a thule map, but I couldn't get it to seem very thule like, so it ended up being Eadu which I needed to make anyway
Alright, anyway future will tell me which path you'll choose ^^
Eadu, I still play it occasionnally, I love this one ^^
Hey if you need a S3 Ezra Dev has one here Gametoast.com
Also this ghost model from Tean Moddb.com
Thank you! I'll be sure to put those in. I'll prob wait a week or so to see if ppl report any other bugs so I can fix everything at once. Can't believe I missed that ghost model from tean somehow haha
Did you list us for the TX-225? I believe it was us (the Designated Days team) that did that TX-225 specifically). I could just be tired and didn't read properly. Otherwise, good job.
You're absolutely right, my apologies I forgot. Just added you in on the description and will update the download's readme prob next week when I add in the improved ezra and ghost models I was sent. Thanks for pointing that out!
No problem! Great work!
Vrogas Vas from the Vader Down Marvel comic crossover would be a cool map to play.
Great map,the only thing I would add would be Bendu's clouds on the horizon.
Would be great, but i'm not really sure how I would do something like that
Is this number of units only on new maps or everywhere? Including the Clone Wars
The stock game has a max of 64 total units, with 32 for each team. Modders can override this limit in their mods, but it's up to the modder whether they do so or not. I add more units on mine bc it's what I want to do, but other modders may choose not to because that's what they want to do. So it's on a case by case basis for each mod/map