I have given my whole again.
And have still improved graphics and a few looked the less mistakes happen and it should run stable with DX11.
I have given my whole again.
And have still improved graphics and a few looked the less mistakes happen and it should run stable with DX11.
File-upload.net
Steam - Error
Failed to start game (app already running).
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Because no run the game with mod DX11?
Same here
This comment is currently awaiting admin approval, join now to view.
also a CTD when launching it maybe something wrong in the coding or the upload has a corrupt file it wil be fixed soon no hurry
This comment is currently awaiting admin approval, join now to view.
The DX11 Final version has the word "binaries" spelled wrong in the folder included in the zip file. I had to rename the folder name before merging the files.
but it doesnt work anyway? right... found that little thing to but i still get the kernel error
doesn't work ...
DirectX11 WORK! So must change file PecanEngine.ini in C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config , open file PecanEngine.ini with notepad, press CTRL+F, find [SystemSettings], add new line "AllowD3D10=false" before AllowD3D11=True, change next lines "CompositeDynamicLights=True" , "UseHighQualityBloom=False" , "MaxMultisamples=4" , save and run game!
looks like this:
[SystemSettings]
bUseMaxQualityMode=true
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=4
and so on...
it works ! Thx ! :)
This comment is currently awaiting admin approval, join now to view.
Learned again what.
The idea in the pecangame Befhel allowd3d11 is I did not come to mind but just weird why you all have this problem, I can start without problems. That surprises me now very. But if his tricks goes then many thanks.
If bUseMaxQualityMode=true I can start game, but, in the game when I go to video settings for set maximum video settings and apply, exit game, I did run game, game hang on sega logo, game drop on the desktop. Than I looked original PecanEngine.ini and saw that the bUseMaxQualityMode=False
I use Windows 8 and Nvidia video card
with MaxMultisamples=0 video graphics looks more clearly, better
do i really need AA?
no
So awsome, thx alot... was just going through that ini :)
LOL the fail xD ! ok i change
if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]
DirectX11 WORK! So must change file PecanEngine.ini in C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config , open file PecanEngine.ini with notepad, press CTRL+F, find [SystemSettings], add new line "AllowD3D10=false" before AllowD3D11=True, change next lines "CompositeDynamicLights=True" , "UseHighQualityBloom=False" , "MaxMultisamples=4" , save and run game!
if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]
Oh, yeah, before, you must change folder name, name binares to name binaries in folder "aliensDX11 Final".
looks like this:
[SystemSettings]
bUseMaxQualityMode=true
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=4
and so on...
Doesnt work : APPCRASH
if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]
1) Great mod.
2) Please can you provide user/mydocuments/mygames settings in your download. (or a readme). This will help with startup crashes :)
3) Please can you provide the latest sweetfx and correct settings in your download.
Thank you, Please keep it up :)
yes I can do that
Hallo super Sache mit den Mod , nur leider startet das Game jetzt nicht mehr.
du hast auch den selben fehler oder ??
Good work indeed. Got it to work. Supersatisfied!
This comment is currently awaiting admin approval, join now to view.
the new version crash and crash
with or without bUseMaxQualityMode=true to bUseMaxQualityMode=False
and the new version,s mix confuse me more and more...
i dont now it is now with sweetfx or not, rewrite inis or not and so on
btw. i have delete C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config but dont work, i have edit the basicengine.ini ( bUseMaxQualityMode=False) dont work
best is (real) you make a .zip with all infos and mods (or inis)
add
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
looks like this:
[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=0
and so on...
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.