Note: Copy over your eduke32.cfg file from your previous install to port over any perks that you earned into this new version.
Version 3.10 of Alien Armageddon, an overhaul and huge expansion for Duke Nukem 3D. This version includes the new episode Space Gladiators, in addition to all of the content from previous versions. See full description for changelog from 3.01
Duke Nukem IS alive, and he’s fighting as a space gladiator on Varanos, the alien homeworld.
Bombshell is playable, too – some even say she has a better arsenal than Duke's. And yes, it’s the same alien empire that invaded L.A. back in the day, now led by the maniacal Emperor Braccus. If our heroes lose a single match in Fragathon 96 (that’s the tournament) the aliens will return to Earth in full force and we will all be enslaved.
To win Fragathon, you'll need to win games of Deathmatch, Capture the Flag, Control, and Survival. In between matches, you can buy upgrades to your weapons and other equipment with your winnings and explore the Gladitorium where you will meet many new NPCs. Rise through the rankings until you… reach the climax of the story, which we won’t spoil for you.
Alien Armageddon: Space Gladiators also includes all of the previous content, but with a year worth of improvements. You just need the data file from the base game of Duke Nukem: 3D to install, and with this mod you get two all-new episodes, two of the old expansions (improved for AA), and loads of other content, including new and improved weapons, enemies, effects and features.
Version 3.10 changelog
Features:
-Added new vendor page for perks (unlocked upon completing Space gladiators with portable vendor upgrade)
-New progressive randomized mode for playing all the older episodes (unlocked with portable vendor upgrade)
-Added decent looking sprite for some of the laser effects for classic renderer
-allow classic renderer now in menu selection
Rebalancing:
-Mando Phett will start using invisibility earlier in the match and he can now deploy turrets when dodging
-several of the maps updated to make them more challenging: removed some allied snipers from edelheim, changed/added enemies in MCTF, Space Command and Dungeon
-gave turret a small health buff (from 60 to 70)
Bug fixes:
-Credits ending before the final lines which remind player of the portable vendor should be fixed now
-prevent bot from entering areas the player has not gone into yet in singleplayer (to prevent player from getting into bad spots when character swapping)
-looping saber sound if held during dialog should be fixed
-prevent certain game sounds from continuing during match bonus screens
-fixed sparking sound definition error
-added failsafe to prevent possibility of littlebigmen from ending level early in alien city
-fixed new sentry bug which could cause elevator to activate prematurely in Illegal Alien
-Fixed turret bug which would cause turret to fire rockets at the player when it was done shooting at enemies
-fixed bug where you could cheat revive by selecting reset and then opting out by not loading your save
-fixed bug with multiarrows on Bombshell when switching back from Duke with bow selected
-fixed skybox in AMC pleaser
-fixed bug where mechbrain proximity damage still happened when it was shrunk
-protector drones set to pal 0 in maps will now actually be the correct brown pal
Other:
-added flags to most of the gamearrays so that they use less memory
-atomic shotty pump frame goes down lower
3.00 Changelog
-Added Space Gladiators episode
-various other additions and changes from a year of development, too many to list
I've finished the game yesterday evening and it was awesome. Thanks for the great mod. By the way, is there any way to carry over the improvements to my current game so I don't have to finish the episode again? Like the portable vendor perks.
I was wondering this also. Does anyone know what the Holo Tbagger holoduke does? Seems to be a regular holoduke, I can't get it to do anything special.
The Holo Tbagger is awesome! It shoots at enemies, and then t-bags their corpses! I just tested it again and I can assure you it works. I'm guessing you spawned it when no enemies were around.
Copying your cfg file over will let you keep the portable vendor.
I seem to have what I think is some kind of bug... no matter what I do, survival 2 always tells me I failed it after I kill the final enemy. I tried keeping all my teammates alive, still failed. Please help, I really wanna play the rest of the episode!
I've never heard of this bug before, but maybe I can help (the coder here). During the match, open the console using the ~ key. Then type this in the window:
setvar bluescore 10000
My theory is that somehow the red team has a higher score, so that finishing the match triggers the bad ending. The only other possibility I can think of is that you are somehow marked as dead, so that when you win it gives you the bad ending. But let's try the score thing first. By the way, you will get better help support if you visit our Discord server.
Yup, the console command did it. Thanks for your help! Gonna join the discord anyway as this mod is some amazing work
I'm glad that helped. I added a line of code to the new patch which is supposed to prevent that from happening again.