Description

Another release after about 40 days! This version focuses on two things. First costs, to go in line with the ExRM economy. Second, there will be features, elements and ideas from the Extended Greek Mod (XGM) from it's creation to v3 Final. This is the first of two releases that focuses on this mod, so enjoy it while I work on the next!

Preview
ahowl11's VE Mod v13 - Costs and XGM Part 1
Post comment Comments
nosXw
nosXw - - 84 comments

Ships can pass through land, between Corinth and Orchomenus.

Reply Good karma Bad karma+2 votes
ahowl11 Author
ahowl11 - - 302 comments

Thanks for letting me know! Also, are you using steam version or another version? I am finding that people who aren't using steam can't run the mod.

Reply Good karma+2 votes
nosXw
nosXw - - 84 comments

On steam!

Reply Good karma Bad karma+1 vote
nosXw
nosXw - - 84 comments

If you can, look this Twcenter.net!

Reply Good karma Bad karma+1 vote
ahowl11 Author
ahowl11 - - 302 comments

Yes I know of this mod but luckily with the new changes from v12 squalor isn’t as huge of an issue

Reply Good karma+2 votes
Guest
Guest - - 691,396 comments

Mod crash in disc mode, any suggestion ahowl?
Thanks for your excellent work anyway, played v.12 without problems!

Reply Good karma Bad karma0 votes
ahowl11 Author
ahowl11 - - 302 comments

Working on a fix, only steam version seems to work right now.

Reply Good karma+1 vote
ahowl11 Author
ahowl11 - - 302 comments

I have uploaded a new version that includes the v13 patch, so if you are reading this there is no need to download the patch if you have not already downloaded this!

Reply Good karma+1 vote
nosXw
nosXw - - 84 comments

The good:
The map is amazing, the east part is the best i think.
Vanilla feeling ^^

The meh:
Iberians need a bit of love.
Pirates and brigand_spawn_value too low.
Only one tribe as "German" :(

The bad:
The game its too expensive now, too much.
I think is no need to have 3 houses as Rome, if them have the same units.

Reply Good karma Bad karma+1 vote
ahowl11 Author
ahowl11 - - 302 comments

Thanks for the feedback. I’m not gonna change the pricing until it becomes an obvious issue. It’s still possible to make good money, but you have to be smart. This isn’t a mod where you can spam things everywhere. It’s hard and everything you do could backfire.

Everything else is in consideration, including the Romans but they won’t be changed for a long time

Reply Good karma+2 votes
nosXw
nosXw - - 84 comments

I like to test minor factions, like Parthia, Spain, etc. For rome, macedon and egipt I have no problem with money, but for others I think is necessary some changes.

Reply Good karma Bad karma+1 vote
ahowl11 Author
ahowl11 - - 302 comments

Okay through more testing I will make adjustments as needed

Reply Good karma+2 votes
nosXw
nosXw - - 84 comments

Bridge on water, between Thermon an Aegion.
No path to the north of Massilia, only going through near Tolosa.

Reply Good karma Bad karma+1 vote
ahowl11 Author
ahowl11 - - 302 comments

Yes there’s a land bridge there, that is by design. I’ll look into the area north of Massilia

Reply Good karma+2 votes
Guest
Guest - - 691,396 comments

Brigands are just too much. Every city after couple of turns will have large brigand stack, and if you dont have big garrisons they will siege down your cities. And with the new update and high unit upkeeps(which I love btw), some poor countries will have really hard time. Maybe tone down spawn rate or aggressivnes just a bit.
Also some units have very low upkeep, like Iberian infantry(22) and Elephants(0) of Carthage. Don't know if that is intentional to give AI Carthage some chance.

Reply Good karma Bad karma0 votes
ahowl11 Author
ahowl11 - - 302 comments

I will be overhauling the rebels in a future version, but I will see if I can tone them down a bit.
Also, I'll fix the upkeeps, thanks for the heads up!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: