This is the 1.8 (skirmish update) There is no new civs but more of a map update adds a lot of maps .
This mod uses userpatch and Patcher
To use this mod create a shortcut
Right click go to properties
Go to target and copy and paste game=festive
This is an unofficial expansion for age of empires ii the conquerors which is based on festive things.
Changelog 1.8
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(+) = buff
(-) = nerf
(F) = fix
[+] = added
(.) = change
[-] = removed
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Fixed garrison graphics
All
Villagers and buildings get a 5% boost everytime you advance (15% in total) ; To speed up games and for a bit of madness
Also Behemoth has had "a-buff" its stronger than ever it maybe OP
Festivians
(+) Festive warriors cost 55F and 25G instead of 65F and 55G
(+) Festive warriors train time decreased to 12s (from 16s)
(+) Gains +100 resources each age instead of +50
(+) Decoration Buildings +20% HP, +2P/+2P, +6B armour (was Buildings +10% HP, +1P/+1P, +3B armour +1 LOS)
(+) Decoration takes 35 seconds to research instead of 40
(+) Trade units created 50% faster instead of Houses +5 population
(+) All buildings regenerate HP every 3 seconds instead of standard buildings regenerate every 5 seconds
(+) New Team bonus: Markets provide +5 Population
Humbugians
(-) Torchers cost 60F and 30G instead of 55F and 25G
(.) Humbuganiacs renamed to misery
(+) Barracks and Siege workshops cost -75w instead of just barracks
(+) Barrack upgrades cost 50% less instead of militia line cost -5 per upgrade
(+) Ram upgrades free instead of siege return 25% wood cost
Frostori
(+) Ice mage has 1.9 attack rate instead of 2
(-) Ice mage gold cost reduced to 55 (was 65)
(+) Ice mage train time reduced to 24 (was 50)
(-) Ice tower HP reduced to 650 (was 800)
(+) Permafrost now gives Walls and Towers +30% HP
(+) Town centers fire 40% faster instead of 15%
(-) Lose Treadmill crane
(-) Archers regenerate 20 HP per minute instead of free masonry and architecture
(+) Gain access to gold shaft mining but lose stone shaft mining
Humorish
(+) Tank projectile speed increased to 6 (was 5)
(-) Tank attack rate increased to 6.5 (was 6)
(-) Tank Available in Imperial age (was castle age)
(.) Humori code is called humorian hymns
(+) Humorian Hymns cost 550f and 400g instead of 750f and 600g
Yearro
(+) Blacksmiths and Universities cost -100 wood instead Houses cost 25% less
(+) Heavy scorpion available in castle age instead of warships +1 attack
(+) Team bonus now gives Scorpions +6 attack vs buildings instead of 4
(-) Cannon galleon upgrades -50% instead of free
Goldians
(.) Gains bloodlines but loses plate barding armour
(-) Monks +2 LOS instead of trade units +4 LOS
(+) Wonder bonus makes knights cost 60% less gold instead of trade units cost 50% less
Epicani
(-) Hand cannon units +2 LOS
(+) Heavy Hulls now only gives +1/1 armour to all transports and warships instead of just warships and +2 ship armour
(.) Fisherman and Fishing ships +15 carry capacity instead of Farmers work 15% faster and +10 carry capacity
(.) Gain access to Treadmill crane but lose Plate Barding armour
(.) Gain access to Architecture crane but lose Shipwright
.) Changed unique tech for the minecraftians
Removed Projectile Protection (All ships +1/1 armour)
Added Epicanium Armour (Gunpowder units +1/2 armour)
Stonish
(+) Wonder bonus gives trebs +2 range instead of 1
(+) Boulderites move speed increased to 0.8 (was 0.7)
(+) Boulders cost 400 gold instead of 500
(+) Now gets ballistics free
Minecraftians
(.) Changed unique tech for the minecraftians
Removed Projectile Protection (Foot units +2 pierce armour)
Added Mob spawners (Buildings work 10% faster)
(-) Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
(+) Houses have 25% HP instead of built 25% faster
(+) Team bonus blacksmiths work 80% faster instead of 50%
(+) Taiga wolf gains boost during feudal age
(-) Taiga wolf cost 40 food instead of 25
(-) Taiga wolf takes 15 seconds longer instead of 11
(-) Taiga wolf health decreased to 30 (was 35)
(-) Taiga wolf attack decreased to 5 (was 6)
(+) Taiga wolf gains attack bonus vs villagers
(+) Wither Skeleton attack bonus vs infantry increased to 5 from 3
(+) Wither Skeleton attack increased to 15 from 9
(+) Wither Skeleton melee armour increased to 3 from 2
(+) Wither Skeleton HP increased to 65 from 55
(+) Wither Skeleton attack rate decreased to 1.9 from 2.1
(+) Wither Skeleton move speed decreased to 1.2 from 1
(+) Wither Skeleton train time decreased to 10 from 12
(+) Wither Skeleton gold cost decreased to 25 from 35
(-) Wither Skeleton lose pierce armour
(B) Now gain stone shaft mining
(+) Has access to gunpowder
Embers
(+) Combustion costs 800F and 650G instead of 1000F and 850G
(-) Combustion research time increased to 45 from 35
(-) Volcano attack decreased to 75 (from 100)
(-) Volcano range decreased to 11 (from 13)
(+) Fast fire ship free
(+) Flamethrower units +2 attack vs buildings
Twitchians
(.) Changed unique tech for the Twitchians
Removed Followers (Loom effect for trash units)
Added Channel raid (Subscribers created 50% faster and can train 10 for free) costs 850f 700g
(-) Wonder bonus makes castles built 50% faster instead of 25% work rate and quicker build time
(+) Subscribers +5 HP (Non elite 25 > 30) (elite 30 > 35)
(-) Subscribers less accuracy
(-) Subscribers -1 range (6 > 5)
(+) Farmers work 15% faster instead of fish traps and farms built 25% faster
(-) Loses Champion and has access to Crop rotation
(-) Loses Siege engineers and has access to Halberdier
(+) Unique units cost 10% less instead of trash units +2 LOS
(+) Has free bloodlines
Haunti
(-) Cavalry move 10% faster (was Scouts 20% attack and move speed)
(-) Lose Paladin instead of crossbowman
(-) Lose Thumb Ring instead of treadmill
(+) Horror cavalry attack vs cavalry increased by 2 (non-elite 4 > 6) (elite 5 > 7)
(+) Gain crop rotation but loses plate mail armour
Britons
(-) Wonder bonus gives longbowmen a stat boost +10 HP +2 Attack +1 range +1/1 armour +10% accuracy
Saracens
(-) Markets Work 50% faster and cavalry archers +3 attack vs buildings
Japanese
(-) Samurai deal area damage and Fishing ships are created 20% faster and has +4 LOS
Others
(.) Replaced Holy nomad with lucky migration
(.) Added more wolves and expanded the river