Full version with all units for all factions available. (beta version)
version 1.1.5 :
■ new entries in the manual: some TAK tips and a list of all common weapons & unit type used.
■ nerfed taros undead fly: -10 deflagration damage. +300% mana cost, +4s build time.
■ upgraded avalanche damage: +20%.
■ all T1 archers and T1 defense deal now -50% to lodestones.
version 1.1 :
■ added around +50% damage to all T2 defense except for artillery, trapdoor spider and stronghold (aramon cannon tower) to match stronghold damage bonus. (i also lowered its damage to fit the +50% damage increase. (it was a bit more.))
■ fixed trapdoor spider paralyzing attack i previously disabled because i couldn't make it use double attacks. now it can.
■ added one important default key to the manual.
■ updated the credits
UPDATE NEWS :
All factions are ready!
All units (except a few particular ones) gives mana back to their killers upon death (around 10% of their cost for most).
Some new units for all factions!
Further balancing and some minor fixing.
Restats of all factions units (Taros isn't finished yet) but the overall balance stay similar to crusade balance.
More than 8 new units for all factions and 13 new units for Creon to play with.
All unit icons have been edited for a better understanding of the unit you build.
More depth into units strengh and weakness. Most units have now bonus damage against particular unit type and resistance to particular damage type.
Nearly all units now gives a percentage of their cost to the killer upon death. (Mogrium bounty!)
There is also an additional minimod named TAKhelper.ufo which add a super unit that build stuff super fast for all factions for testing purpose.
Don't forget to read the .txt files and the PDF file provided inside the package for further informations.
HOW TO INSTALL :
I highly recommend that you use the last patch for TAK which is the 4.1BB patch.
you can find it easily here: Alltakdownloads.6te.net
If you use the 4.1BB patch all you need to do is find the file named "Keys.tdf" and rename it into "Keys.tdf.disable" to enable mods. (Renamed it back to disable mods or play online with the vanilla game.)
Then put the mod file "blablabla.ufo" inside the game folder.
Disclaimer: i highly recomend playing with the 4.1BB patch and the iron plague expansion.
goblin bomber unit come from the age of wonder mod.
elite spearman unit come from the call of arda mod.
mindwhiper, balloonist units were designed by TA Biohazard.
avalanche unit was made by PDG.
thunder hand unit come from the cursed faction.
Ice yeti, weather spire units come from the azurian faction.
army ant and giant spider units were created by Kylin.
(cursed mummy, sea guardian, devourer, trapdoor spider units comes from the campaign.)
all other 3rd party models, texture and animation used are not made by me.
i don't know who made those units so i ll just credit the "unknown modder" :)
disclaimer : all unit added to the mod were modified to some extent so they are quite different from their original.
i also want to thank vaerun and deekay for providing me help in understanding and fixing some TA:K stuff.
(And thanks to deekay's site alltakdownload for providing me all the tools, mods and game files i needed to make this mod.)
And thanks in advance to all those who will give me feedback :p