A Medieval Mod 2 standalone:
-Full list of features in the description.
-Better ai both campaign and battle.
-new units all around even from previous versions.
-new interactive events such as traveling mercenaries.
-Merchants are back but very limited, as with limited priests.
-Religion now plays a bigger role in the order of your cities.
-Should be harder to maintain order all around still might need tweaks.
-Game is meant to be a slow build-up of your nation, 6 turns per year early campaign only
-Collect artifacts through battle such as special rings, shields, swords, axes, breastplates.
Enjoy the mod!
***Now with an alternate file that makes the game progress faster for those who don't like the long build and recruitment times. (just apply the small patch)
***Make sure and add the stone fort update if you want after you install the standalone.
1. All factions (reskinned) playable on a very large campaign map.
2. New Interactivity:
Traveling Mercs-every so often a mercenary commander may visit your capital offering services. This is an opportunity to gain unique units only available through this process. Be careful not to offend them because they may decide to raid your lands.
Jousting tournaments-see if your favorite can make it to the highest level of Champion of Knights, with a little luck maybe.
3. New buildings such as:
training garrisons-new recruits gain experience also allows greek and Italian factions to stage games.
merc camps-certain units can only be found this way.
crusader outposts and settlements-go on a crusade and wage war against the east with units from these buildings. (can only build in the east as a catholic faction)
woodsmen guild-create longbowmen with England with this guild. Just one of the many guilds to build.
4. New resource-dependent buildings such as:
Weaponsmith-Fight for regions with iron or silver to improve your army's weapons, (hint)it takes a little mining but is well worth the effort.
Occupy regions with a slave resource to gain a slave-only unit to help soak up the enemy archer's arrows.
Regions with furs and hides may increase the trade of your leather workers compared to other factions without them.
5. Many ways to play at the beginning of your campaign choose from a siege and captain script also a governer script.
6. Advanced Battle and multiple Campaign AI personalities 3 different catholic, 2 different eastern, 3 different greek and orthodox.
INSTALLATION:
-Find the mod folder in your steamapps/common/Medieval II Total War/mods/
-once there you should see 4 mods that came with the kingdom's expansion.
-Pick one of those mod folders for this example we'll use americas mod and rename it to something like americas.original
-now create a new folder called americas and drop the files into that folder.
-start steam choose to play americas and it will run.
Here are just some of the new units of the mod:
Saxon Conscripts
Armenian Archers
Danish Knights
Aragon Knights
Improved Lithuanian Units
English Spearmen
Teutonic Mailed Knights
Armenian Heavy Infantry
French spearmen
Factions
Map
hi
few pic from campaign map and faction ?
thanx
added a few to the description and pics
How many turns until the next era of units are available for recruitment? Thanks! Mod looks great
I wanna say 50 or 60
If anyone could give me some feedback that would be awesome;
-Is the mod too easy or too hard.
-How is the cai?
-Is it too easy to maintain public order and gain money?
-Are the units up to par?
-Any crashes, silver units etc...
Thanks!
Hi, I have a problem, the world map have a overlay problem, the colors of each faction are not adjust correctly.
I don't know if you know how to fix it, a part from that great mod
Odd, the bug might be on your end can you post a pic of the issue that you're having?
Hi I'm the person with the issue, u can't a post a picture here, can I send you a private message with the picture?
absolutely
t's seems good! Is it also nonsteam compatible?
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I have a question my friend. I havent seen republic of Genoa on the campaign map. Has it been repalced to Teutonic order ?
yes it has, its not a historic mod just kinda based on historic factions
Why can't I attack York?
at the beginning of the campaign you probably unknowingly chose to play with the general script which forces you to have siege equipment until your general gets enough experience to attack cities without. restart and do not choose general script unless you want more of a challenge.
ok
Elephnats ?
Do you have elephants?
yes there are elephants
i followed instructions, but all it did was make americas vannila medieval 2
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Hey, ever plan to add a greek fire (Siphonatores) unit within the Byzantine army? Btw, nice to have Mumakil in this game.