====Main Features-Redo of Georgia Roster-implemented a garrison script, the way it works is you must have an army quarter's building for it to trigger. The type of units and quantity is determined by the importance of the city and culture. The script is only for factions' original starting provinces and perhaps some surroundings. Not slave faction.-New bai installed, it's mainly Skynet, but I did modify it to work better with bowstring animations. So now you will not get crazy spastic deaths with units that use the bowstring animations. The bai also greatly works better for displacing the random garrison units that spawn. Not to mention the bai just works better as far as I can tell.-Added settlement Brno in east Bohemia.-Fixed forts again, they now properly will spawn garrisons for conquering factions how they're supposed to. I accidentally omitted some code from the last build now works great.
====Main Features
-Redo of Georgia Roster
-implemented a garrison script, the way it works is you must have an army quarter's building for it to trigger. The type of units and quantity is determined by the importance of the city and culture. The script is only for factions' original starting provinces and perhaps some surroundings. Not slave faction.
-New bai installed, it's mainly Skynet, but I did modify it to work better with bowstring animations. So now you will not get crazy spastic deaths with units that use the bowstring animations. The bai also greatly works better for displacing the random garrison units that spawn. Not to mention the bai just works better as far as I can tell.
-Added settlement Brno in east Bohemia.
-Fixed forts again, they now properly will spawn garrisons for conquering factions how they're supposed to. I accidentally omitted some code from the last build now works great. Not to mention they provide income for controlling factions and are named with custom textures.
-changed Sultanate of Rum banners to be more accurate. and faction leaders' names, and children.
-saracen mercenaries redone.
-LVL 1 spear for Poland redone.
-Religious unrest raised so don't let it get too low or could get a revolt.
-adjusted settlements to properly display holy land ownership.
-changed Georgia strat model for generals.
-gave ai a bigger public order boost, was too low.
-several other minor tweaks and fixes.
A few upgrade models
enjoy
Hi!
How to install? readme doesnt help much....
i use steam version of medieval 2.
thanks!
thanks!
mod is nice, but when are more units available than the light poor guys? (heavy knights ec.)
You have to build the correct buildings and wait for specific events. Not sure off top of my head without digging. Just remember this is a slow-paced mod. Unlike the standard 2 years per turn, you see in a lot of others. This is 6 turns per year.
We don't need a Medieval 3 when we have this mod.
glad you like it.
Dude ive been looking for a mod that focuses on the late 12th/early 13th century, and this mod really is perfect for that. fantastic work, keep it up! btw, is there a discord I can join?
no discord sorry, also just fyi the ne bodyguards need a texture and mesh fix which is in next build already. no huge deal but again fyi.