Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.
Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration...
In the next Wave 2.3.0 we are introducing a useful set of components that will help to create your games. Some of them are the TextComponent, TextRenderer2D...
This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...
In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...
Microsoft HoloLens is a pair of augmented reality head-mounted smartglasses, developed and manufactured by Microsoft which brings amazing virtual experiences...
Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this...
When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...
If you are a developer of indie or professional games, then you can compete alone or in a group in order to win prizes worth up to $15,000. Whether you...
Up until now, you only could create a launcher project by platform but game developers have reported to us that they need to create more than one launcher...
Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment...
In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...
This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...
With TiledMap, developing 2D games in WaveEngine will not be the same anymore. Tiled maps have been used for a long time in games, now you can load and...
Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...
To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...
In this article we are going to review the conversion process that Wave Engine 2.0 uses to convert our game to other supported platforms. Wave Engine...
In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...
We are glad to announce that Wave Engine 2.0 (Shark) is out! This release is a giant leap forward in our loved game engine. Next, all new features will...
Resources management is an important part during the game development and it became tedious when a large amount of it is required in a project. In this...
Wave Engine has been releasing several versions since the project started. In addition we allow our community to use our latest pre-release builds. This...
One of the main features performed in Wave Engine 2.0 is the rewriting of the Material library. To afford tasks like the New Deferred Rendering, we soon...
As part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave...
For WaveEngine 2.0 we decided to change our render to allow users to have more control on lighting. The big challenge here was how to offer a better lighting...
We are glad to announce that WaveEngine 1.4.2 (Dolphin) is out! This release is full of interesting and useful features.
We are glad to announce that WaveEngine 1.4 (Dolphin) is out! This is probably our biggest release until now, with a lot of new features
New Wave Engine Assets WorkFlow available for WaveEngine 1.4.0 (Dolphin).
On Wave Engine 1.3.5.0 (Sea Lion) we’re introducing new features: Linux support New Render Manager system Draw call batching (static and dynamic)
At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle...
We introduce basic entities and physic concepts in Wave Engine to make all them work together by creating a world with a ground and a wall with physic...
Once you’ll follow step-by-step the following sections, you’ll have a Wave Engine game which consists on a 3D scenario with a dinosaur, where you...
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