What's up, dudes.
I'm Jogabba, graphist and game designer in Triple Loop games. We are three folks who have just finished university and are starting a game company after some experiments. Two of us do already work in the game industry, so we have learned a lot about the developing process and team organisation, which is pretty helpful for a startup company.
Making a game is fun, but it's not easy. I'm sure you've thought in creating one. Maybe you even have started developing one, or some; if this is the case, you'll know that the hardest part is finishing what you have started. We have also gone through it, but we now have the knowledge to avoid these problems and being able to publish a well-crafted game... Or at least, we think so.
So our first game will be an experiment to prove if we are really capable of publishing a good game within a pair of months. I'll be posting here about our development process, updates, problems and ideas. This development diary is the first step of our organisation framework, so expect a weekly post.
See you!