Triple Eh? Ltd (AAA, geddit?) was formed in 2013 and is home to games developed by Gareth Noyce.
Just posted a new dev vlog, discussing the first look at performance and some polish I've done to things in the world.
You can break rocks with the shovel, throw exploding berries, and explore some new caves!
Still focusing on polishing up loose ends, but a lot of new content has gone in the build over the last few days...
Finished off the level sequence to open East Ley barrow, fixed a bucket load of bugs, and started on a new NPC!
This week's seen a lot of accidental perf improvements, and a new Dev Log hit You Tube!
I've added a way for you to speed up the day-night-cycle, in game, so you can jump from day to night, or vice versa!
Added a lot of structure to East Ley last week, including standing stones you can destroy...
I've had a week. What should have been an easy upgrade turned out to be a broken 'mare...
Stone circles, spin-attacks, level sequences and bomb-doors!
This week, new NPCs and two "how the f*ck did that ever work" class bugs...
Vines, Splines, Sticky Floors, Debuffs, SFX/VFX and cut-scenes! Ytene's close to being done... For now.
Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...
I've recreated the volumetric particles, fixed their collision, and added a warp sequence.
Late to the party, as ever, I've finally started messing about with the Level Sequence Editor.
I've nearly finished the map layout for the 3rd zone, including bespoke geometry and some new vfx...
I've done an audio pass, added a bunch of VFX, and completed a new blockout for the 3rd map location.
My skeleton is now moving around and avoiding player attacks. Been a fun and productive week.
I've sculpted, re-topo'd, textured and rigged a skeleton. First thing I've sculpted from scratch in ZBrush...
More work on NPCs, this time jumping and exploding skulls...
Exploring EQS in my UtilityAI, making Chickens flap, and Rooks soar...
I've tarted up the company website, created a host of new social media accounts, and made a start on an NPC Chicken!
The latest Vlog discusses how I added volumetric fog, and blended between lighting and fog setups in the different maps.
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