A small independent startup Gaming company with a passion to take a game from concept to reality.
[Cross Post]Originally posted to blogger on March 25th, 2016. A reflection on what it means to have deadlines.
crunch week begins - or the one where we become bald over a period of seven days.
We're taking a step back from First Person Perspective.
an older perspective, or the one where rachael realizes her mistake
Some changes we're making in TFOS that really brings the player INTO the game.
a new perspective
The following is an entry in our dev blog discussing a few features and how we plan to balance our game mechanics.
all the tweaks in the world
A late Alpha version of TFOS has been published on the Google Play store. Here's the update's details...
tfos has a pretty big update
Teratrons from Outer Space is now in Open Alpha status in the Google Play store.
teratrons from outer space
With the myriad of different types of objects found in The Lost Office (in development) we needed a way to classify them, yet make them all interact-able...
using tags to handle interactions in unity
The back story of how you got trapped in The Lost Office...
the lost office - backstory
We realized completing levels sometimes could be nearly impossible, and what's more fun than multi-ball?
multiball mechanics added to bouncey adventures
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