We are a group of students in Högskolan i Skövde (Sweden) working on our 3D game project Saganista (Gemini).
An example of a technical problem we encountered during development and what we did to correct it.
design choices and frame rates
Music! It's a part of most games. In this post, we'll talk about the system behind our music, and how we've created it to fit the relaxed style of Saganista...
saganista: the music system
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.