Rifle Game Development is a small development team consisting of, and maintained by, well, me. We make mods and completely new games as well, and because I'm the only member that does indeed mean I have to do everything on our projects, so I'm a 3D Artist/ Programmer/Designer/ Sound Designer/ Whatever-Else-Needs-To-Be-Done/ Jack-of-All-Trades, but I manage. Though I prefer the programming part and I plan on becoming a video game programmer when I finish my schooling.
This is an example weapon profile that should give you an idea of how the interface to the application will work. Also note that some of the elements (such as the treeview control on the left) have been manually placed by me to show how it will work but nearly everything else (the menus, the weapon specs, etc..) were loaded using the code that will be executed in the final, also, the button that says "Load Test" won't be there in the final.