Raising the Bar Redux Team
16 members DeveloperExperience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
RCOM Team works on a 'S.T.A.L.K.E.R. Call of Pripyat' mod titled "RCOM" which is an acronym for "Realistic Combat Overhaul Mod."
The company you are trying to view is a private company for members only. You must receive an invitation from the company leader to join.
Continue browsing the company list, to find the profile you are after.
Don't have an account? Join now, and discover new games and their developers. Reset your password or username?
Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
A developer of adventure mods including [v1.9.0] Horror Movie Monsters Mod - Pyramid Head.
Kiddion's Modest Menu for Grand Theft Auto V, available now for free.
Welcome to the ModDB page of RED HAMMER STUDIOS aka RHS. We are group of modders that are dedicated to Russian / Soviet themed addons since the days of...
Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...
Mod Engine is a pc game modding tool designed to help you with modifying single player games running under window so you can make them harder or easier...
A developer of first person shooter games including Project Warlock.
A small modding group made up of close friends. We do this for fun, for the love of DOOM, and to make cool stuff for folks to play.
Indie dev studio located in Turkey, building innovative and localised content.
Official group of HECU Collective - team, working on the Blue Shift remake. All news are on our mod pages on ModDB. Our discord server - discord.gg/uhdTxP5Cuw...
Formed in 2003, the LMC has since produced award winning modifications of the total warâ„¢ series, bringing to you the most realistic representation of...
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...