Omiya Games is an experimental indie game studio and a #OneGameAMonth challenger. よろしく!
Those keen-eyed followers of Not a Clone may have noticed that a new build has been released for both the iOS and Android full-releases, as well as the...
Time for some bit of transparency. We released our game, Not a Clone last Thursday, but that journey wasn't without some bumps. As you would expect from...
Well, let’s get right to it. Not a Clone is released!!! You can grab it on AppStore (iPhone and iPads) and Google Play (Androids) right now.
Another week, another update, and this is probably the most exciting yet! First, we have a new trailer, edited by Astra Wijaya. Notice something at the...
We have a short update for Not a Clone this weekend. Since last weekend, we've started working on implementing suggestions and fixing bugs reported by...
A quick update on Not a Clone: as many of you may have noticed, a few days ago, we've update the demo build to a new version 1.1. The changes are fairly...
Happy Fourth of July weekend! This week, we’ve been gearing up to send out a private beta build next week. As many of you may know, beta testing is...
We’re rapidly approaching completion with Not a Clone! At this point, almost all of the major features are implemented, and we are making some small...
Our latest Not a Clone updates are general User Interface (UI) polishes, in preparation for the looming release. As those who played our free demo will...
After a ton of updates and teasing, we’re proud to announce that the demo version for Not a Clone is out right now! You can find our free demo (for...
Up until now, we've been silently updating our Ludum Dare 35 game, originally titled Hidden in Plain Sight, to Through Oneself. The title change was due...
We have a short Not a Clone update this week. We finished integrating Astra Wijaya’s artwork for Ridiculous Rockets last Tuesday (May 10th, 3:00 PM...
After some technical difficulties with our weekly live-stream last Tuesday (May 3rd, 3:00 PM EDT), we've successfully integrated Astra Wijaya's artwork...
Our weekly live-stream continued last Tuesday (April 26th, 3:00 PM EDT) with a completion of Unlock, the handy puzzle micro-game about moving a key out...
That’s right, we have a booth for MAGFest Indie Videogame Show (MIVS) at the National Harbor! This is an exciting milestone to us, and we definitely...
We have a pretty short update this week. We hinted last week that Astra Wijaya was working on updating the graphics for a mystery minigame. Turns out...
After a messy game jam and the relaxing holidays, we’re back and working hard to make Not a Clonethe best mobile game about mobile games. There has...
Last weekend, we took a stab at creating an online multiplayer shooter for the Ludum Dare game jam. If you haven’t seen it already, it’s a fun 2-player...
We’re adding a new feature to Not a Clone this week! Courtesy of programmer, Taro Omiya, Challenge is a new mode that occurs every 10 apps. For one...
Last time, we hinted that our artist had some new updates to show off. This week, we’ve got some GIFs to cover those updates!
Many apologize for the super-late update. We’ve had a lot of events occur between updates, including a move to the new office...but that doesn’t mean...
We’ve finally implemented the menu mock-ups posted two weeks ago into the game! Here’s the not-quite-final screenshots of the Top Charts, Games, Details...
After a long brainstorming discussions, we’re ready to get started on creating the menus for the minigame store, minigame list, and options.
Due to the artist’s brief vacation and the programmer currently sick, as well as a brief break to join the Local History Game Jam last weekend, progress...
Howdy, all! We’re back from an exhausting and frantic August with some awesome updates to graphics and minigames. Some major progress has been made!
Hello, everyone! This month, we have some graphics updates, and more excitingly, new minigames!
Today we have not two, but three minigame graphics updates!
We return to our regular program of Not a Clone updates with two animations: Darumaman and Totemman minigames! We also discuss difficulty levels that...
This week’s Dev Log update on Not a Clone isn’t graphical, but rather, auditory. Specifically, this week’s update is on the sound effects that plays...
Continuing our updates on Not a Clone’s progress, we’ve got a new mockup for a minigame and some UI tweaks that puts the satire into the spotlight.
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