Machines in Motion is a small group of developers working to create great games. Our first release, Borealis, was a Kickstarter-funded experiment in slow paced, zen inducing gameplay, set on top of procedurally generated audio and visuals. We're currently working on The Kingsport Cases, a horror game with procedurally generated maps, plot lines, and characters, and expect a working alpha by the first half of 2013.
The first public build of The Kingsport Cases is now available!
the kingsport cases alpha 0.10 is live!
Find out how you can support this fully procedurally generated survival horror and how soon you can play the alpha!
the kingsport cases kickstarter is live!
Demo teaser trailer, demo release plans, and new concept art.
the kingsport cases weekly update: teaser trailer!
New concept art, new dev blog and vlog, and a finalized development schedule. 3 Weeks until Kickstarter!
the kingsport cases weekly update
Lead Designer and Head Writer behind The Kingsport Cases talks about procedurally generated stories and events in this upcoming survival horror game.
the kingsport cases weekly update: procedural generation and horror
It's the type of fear you can never get used to. Machines in Motion's procedurally generated survival horror prepares to reveal some big news in the month...
the kingsport cases official website, new screenshots, demo teaser, and more!
Check out the idea behind Machines in Motion's current development!
the kingsport cases aims for a procedurally generated horror experience
A flow game centered around subtly manipulating the world around you in order to survive wave upon wave of attack.
borealis released on desura
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