"Command & Conquer: Generals 2" MOD team
5 members Developer"Command & Conquer: Generals 2" MOD team Production Team Leader: mahailong008 Deputy head of the production team: Trinity
We are 4 students from a german university enrolled in MediaIT and interactive entertainment. Our studies focus a lot on the production of games. We tried to find a concept that we're all passionate about and that is challenging us to become better in our desired fields of game production.
The company you are trying to view is a private company for members only. You can apply to join and if accepted will be able to view its contents.
Continue browsing the company list, to find the profile you are after.
Don't have an account? Join now, and discover new games and their developers. Reset your password or username?
"Command & Conquer: Generals 2" MOD team Production Team Leader: mahailong008 Deputy head of the production team: Trinity
Team of people fond of classic survival-horror with pre-rendered backgrounds games! We are using AI upscales and a lot of manual tweaks and touch-ups...
Mod Engine is a pc game modding tool designed to help you with modifying single player games running under window so you can make them harder or easier...
Group made to manage administrative permissions in the ModDB TLD profile.
HL:Exp Mobile is a team of many developers at a goal to port popular PC games to mobile. We use the Unity engine and focus primarily on Android. Once...
A small modding group made up of close friends. We do this for fun, for the love of DOOM, and to make cool stuff for folks to play.
A developer of adventure mods including Watch Dogs 2 V1.6.135 Trainer +7 MrAntiFun.
MCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...
Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...
Indie dev studio located in Turkey, building innovative and localised content.
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...