GSC Game World
1 member Developer & PublisherGSC Game World is a Kiev-based computer game developer. Founded in 1995 in Kiev, Ukraine, it released titles such as Cossacks: European Wars, American...
Group for authors/devs/modders of the Legacy of the Federation mod for the 2001 RTS game Star Trek: Armada 1.
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GSC Game World is a Kiev-based computer game developer. Founded in 1995 in Kiev, Ukraine, it released titles such as Cossacks: European Wars, American...
This group is founded by Andreas "ruMpel" Rönnberg. We have a really good mind of creating sick mods, like Afraid of Monsters: Director's Cut and Cry...
Blackened Interactive was formed in late 2000 with the sole purpose of providing top quality mods to the community. With such releases as Household Death...
Lexip Games is an independent video game company founded in April 2013 . We make every effort to maintain the quality of our games, and bring about the...
Ribcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...
A game production studio also plays a role in localizing games. After all, I am a Chinese and currently the only one. We welcome everyone to voluntarily...
id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
Founded in 1990 by Stephen Bernard Streater and Jane Cavanagh, Eidos has is a subsidiary of SCi Entertainment Group. They are a worldwide publisher, and...
TaleWorlds Entertainment is an independent video game development company, founded in 2005. Having grown from the initial two founders, TaleWorlds now...
The Rockstar Games label was founded in 1998 to create the most innovative and progressive interactive entertainment. It is a wholly owned subsidiary...
THIS IS A GROUP WITCH WILL BRING SANANDREAS AND VICE CITY AND LIBRETY CITY AND THERE ACTERS ALL TO GETHER THE WILL BE A STORIE LINE 148 MISSIONS IN TOTAL...
Hey, we here at Aperture Escape team create mods for the source engine, we are currently working on Aperture Escape.