We are a two man independent development team from Canada. We have built our own custom voxel engine and are currently developing Ballf, a game most comparable to Mario Golf for the N64.
This update includes an updated camera that fixes wall clipping and tutorial. We've also begun work on multiplayer!
ballf - camera and tutorial update
Couple small additions and bug fixes, as well as a trailer that shows off the level editor!
update and editor trailer
Now on Steam Greenlight! Updated demo with more levels, music, and other improvements! Level design contest is also now starting.
ballf - now on greenlight, demo update, contest
Fixed a game ruining bug some people encountered and repackaged the demo files. We've also posted a preview of the soundtrack being worked on!
ballf - demo bug fix and soundtrack preview
This demo update includes new levels, the editor we used to make the levels, and leaves that blow in the wind and fluffs that float through the air.
ballf - demo update, new levels, level editor, and particle effects
New levels, new particle effects, sound effects, and news about upcoming demo and soundtrack.
ballf - new particle effects and other news
We have re-implemented scenery objects and added adjustable draw distance support for them.
ballf update - scenery objects & new level
We've cut down on memory usage to allow a view distance of 1000 voxels, even on the voxel dense maps such as the Town Course. We have also created another...
memory optimization and new levels
Ballf, our voxel based golf style game, now has a demo with sound effects, 3 differently themed 9 hole courses, and a proper HUD!
updated ballf demo!
Improved AI, resulting in less cat suicide! Split screen multiplayer now supports 4 players! This post also includes a list of upcoming features.
bomber cat update!
Bomber Cat takes the classic gameplay mechanics of the Bomberman series and adds cats and the first person perspective to it!
bomber cat, a first person bomberman game
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