Kot-in-Action Creative Artel is a small, independent video game developer dedicated to making fun-to-play video games. It's international team with members scattered across the US and the rest of the world. The company was established in 2008 by Alexander "motorsep" Zubov. Headquarters of the company are located in the state of Texas, USA.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Kot-in-action.com on
Kot-in-Action Creative Artel is looking for contract programmers to enhance existing game code with new gameplay features, and improve UI framework code.
We are small indie team focusing on development of old-school video games with modern gameplay elements, supporting Windows and Linux platforms and using open-source technology as much as possible.
Our track record consists of 3 complete games released: Steel Storm Episode 1 (free), Steel Storm: Burning Retribution (commercial), Steel Storm for Android.
About the project
Phaeton is a newly developed IP, previously knows by the working title of Steel Storm 2. Phaeton is a first-person shooter with adventure elements and strong story, currently focusing on singleplayer experience. The game's story is set in the alternative sci-fi universe and is conveyed through the art style of anime / manga. Technology that powers Phaeton is idTech 4 GPL at this moment, and is transitioning to Doom 3 BFG GPL engine. Some work in progress tech videos can be watched in our YouTube channel: Youtube.com
This is a position for gameplay/UI programmers, who can take on existing working gameplay/UI framework and modify/enhance it to suit needs of the project. The work will be done remotely using Subversion repository system, IRC, forums, Skype, etc. Potential candidate must be able to work in Windows 7 32/64 and up (MSVC 2010+ Express) and Linux 32/64bit environments. Prior knowledge of idTech 4 is a plus.
idTech 4 powered such games as Doom 3, Quake 4, Wolfenstein 2009, Brink, ETQW, Prey, Prey 2.
Doom 3 BFG engine is evolution of idTech 4, as it contains renderer from idTech 5 along with a lot of other improvements borrowed from idTech 5 (minus Virtual Texturing).
You can find in depth review of both engines, and particular pieces of technology following these links:
Project's specific requirements
Fixed fee on per-feature basis. Supported methods of payment are PayPal and Skrill.
Please send your resume (no matter how short it might be, PDF format) and links to examples of your previous work if applicable (mods you worked on, other projects you participated in, etc.) to firstname.lastname@example.org