Game Mechanics is an Indie company based in India ,founded by two college students when making their first ever game just for learning purpose. We aim to make unique gameplay mechanics with creative content.

Post article RSS Articles
DB12 - Piece by Piece
Oizys

DB12 - Piece by Piece

Oizys

As you know, Oizys is a Puzzle Game with very simple mechanics, and a focus on narrative. How does that relate to escape rooms and layering? Continue...

DB10 - To feel or not to feel... Isn't that the question?
Oizys

DB10 - To feel or not to feel... Isn't that the question?

Oizys

We've been talking about how the world of Oizys reflects emotions - but we have never told you exaclty how. This one is all about that!

Tappy Toes is your next addiction guaranteed!
Tappy Toes

Tappy Toes is your next addiction guaranteed!

Tappy Toes

Tappy Toes is getting featured on the App Store shortly and we are welcoming the visitors and members of SlideDB a first look and play. Unlock all kinds...

Hierarchy - Game Dev - Update #7
HIERARCHY

Hierarchy - Game Dev - Update #7

HIERARCHY

Welcome to Game Dev update #7 at IndieDb! Discussing the new status effect system with the first healing move, the beginnings of evasion steering mechanics...

Using Static

Using Static

Client Side Coding Tutorial

How Static keyword can be used in different ways in different contexts

Class/Structure Padding

Class/Structure Padding

Client Side Coding Tutorial

Majority of programmers are not aware of this padding, but in my opinion one of the important things to consider while designing your class, which being...

Implkicit this Pointer

Implkicit this Pointer

Client Side Coding Tutorial

Lesser known fact about C++, wont mean much to beginners, but being a game programmer you should be aware of all the implicit things that C++ does

Inheritance

Inheritance

Client Side Coding Tutorial

One of the most important feature of C++ and most used feature in GAME PROGRAMMING (serious).... INHERITANCE

Macros

Macros

Client Side Coding Tutorial

A simple but yet less understood topic in C++. Can make your life easier if used thoughtfully

Pointers

Pointers

Client Side Coding Tutorial

The most infamous topic in programming languages, i have done my best to settle some basic doubts regarding it.

Compile Time Dependencies

Compile Time Dependencies

Client Side Coding Tutorial

Explains how to reduce compile time dependencies, after this read pimpl idiom to further expand on this topic

Pimpl Idiom

Pimpl Idiom

Client Side Coding Tutorial

A simple article explaining Pimpl(Private Implementation) idiom

Koenig/Argument Dependent Lookup

Koenig/Argument Dependent Lookup

Client Side Coding Tutorial

A short article i wrote some time back, thought might share here, someone might benefit from it, though i doubt it.