Just the three of us - a ninja coder, a spaceman artist and an adventurous sound designer, working hard on our first game project.
New attacking unit type: now there are "mines" who stay mostly around their base, and hunters, actively seeking their prey, some juice added - units leave...
Minor tweaks, non-static core positions. Play vs AI or multi-player on the same keyboard.
Fixed balance - it was heavily unfavorable for the right base, limited enemies growth capacity, so win/loss is less random.
Just 2 bases of 2 different kinds, 2 kinds of units, 1 kind of neutral species. Totally enough to rumble! Play vs AI or multi-player on one keyboard...