One man game developing studio, One man animation studio

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Place your bets!

Place your bets!

Kagemusha

With the new framework lot's of cool stuff can be done with the game, here is one of my favourite.

Restructuring and Optimizing

Restructuring and Optimizing

Kagemusha 2 comments

All though not much to show this week the game undergoes big changes and it's getting way better!

Devlog #2 Is up!

Devlog #2 Is up!

Kagemusha

Kept you waiting, huh? In this installment of the Devlog I talk about the Campaign Map and even more Combat! Video is to the bottom of the page!

Enter the Naginata!

Enter the Naginata!

Kagemusha 5 comments

New weapon! Some lore about it, some small changes some big (maybe)!

Counter Attack Mechanics

Counter Attack Mechanics

Kagemusha

One button counter mechanics? No thank you... Let's improve a boring triple A mechanic and make it more interesting!

Cutscenes and more on Horses and AI

Cutscenes and more on Horses and AI

Kagemusha

This week I'm trying some new stuff on cutscenes and their artstyle, talk about the AI and some game design aspects and update on horse combat. Ever wanted...

Quick Update!! Hi Yo Silver!!...

Quick Update!! Hi Yo Silver!!...

Kagemusha 2 comments

Tired of walking around? Well don't walk around, jump on a mount!

This game has just scaled up to 10!

This game has just scaled up to 10!

Kagemusha 4 comments

Big and exciting changes! Expanding even more the core of the game!! It started as a Commandos clone, now it's growing to be a mix of Commandos with Jagged...

Just a Quick Update

Just a Quick Update

Kagemusha

After a long time finally i've wrapped around how to make Unity's OffMeshLinks to work properly.

Dev Vlog #01 Is Up!

Dev Vlog #01 Is Up!

Kagemusha 3 comments

My first Dev Vlog about the game is up! A few words about the project.