I'm a dedicated solo developer currently working on an H.P Lovecraft inspired fast-paced old-school cosmic horror FPS game.

This project was born as a cinematic survival horror game, with a team of 2. Things don't always work out though. My previous game was canceled after 4 years (RIP Survivor Zero) and I, unfortunately, found myself in a familiar situation after many months of grinding, fuck it, I went solo. Pushing 35 years old, I knew I had to downscale in scope if I ever wanted to publish a title on my own before I hit the dreaded milestone of 40. I began to think about starting fresh with a much more feasible FPS title.

I've since found a nice compromise by re-designing the game from scratch while still keeping the core story, art style, and salvaging the 300+ Victorian-era game assets I worked so hard to create.

My aim for Color Out of Space has always been to make a well-crafted indie title that pays homage to my gaming roots. That remains unchanged; as my love for games and my childhood desire to make them one day was spawned from both survival horror and classic FPS genres.

My soft spot for old-school FPS games akin to Quake/Unreal that I grew up on has only grown as I get older; I'm a sucker for that iconic gritty Lovecraftian art style combined with high-intensity action, freedom of movement, grappling hooks, rocket/grenade/nailgun/double jumping, an arsenal of unique weapons, as well as CPMA/GoldSrc/Source Engine style air control and bhopping.

Movement mechanics will be a hybrid of CPMA/Reflex Arena and Quake 4/Slash's crouch sliding, with a ludicrous speed cap. Weaponry will take influence from many games old and new, but especially Painkiller.

My intentions have changed from making a cinematic art piece to now making this game as genuinely fun to play through as possible from a gameplay standpoint. While the storyteller in me will have to wait; I'm happy with the changes. I still achieve the same goals, just from a different angle, with a much higher chance of finishing before dying of old age!

Add game Games
Color Out of Space

Color Out of Space

First Person Shooter

A Lovecraft inspired fast-paced science fiction horror FPS of pure cosmic dread.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Jordan15

Jordan15

No members Developer

A developer of third person shooter mods including Jordan15.

Undead Labs

Undead Labs

1 member Developer

Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...

Boston Mod Guys

Boston Mod Guys

1 member Developer

We are a group of emergency services members who create modifications and files for Emergency 4/911 First Responders. Mods already created: Mayberry Mod...

Troika Games

Troika Games

No members Developer

Founded by the original creators of Fallout, and employing some of the most talented artists, designers and programmers in the industry, Troika Games...

Fire and Blood: The Winds of Winter

Fire and Blood: The Winds of Winter

1 member Developer

Fire and Blood: The Winds of Winter Submod based on season 6 of Game of Thrones.

TeamEPIC

TeamEPIC

8 members Developer

Call of Pripyat modding team. Currently the team consists of two designer and one coder, but you can apply for job. Currently developing Call of Chernobyl...