I'm a dedicated solo developer currently working on an H.P Lovecraft inspired fast-paced old-school cosmic horror FPS game.

This project was born as a cinematic survival horror game, with a team of 2. Things don't always work out though. My previous game was canceled after 4 years (RIP Survivor Zero) and I, unfortunately, found myself in a familiar situation after many months of grinding, fuck it, I went solo. Pushing 35 years old, I knew I had to downscale in scope if I ever wanted to publish a title on my own before I hit the dreaded milestone of 40. I began to think about starting fresh with a much more feasible FPS title.

I've since found a nice compromise by re-designing the game from scratch while still keeping the core story, art style, and salvaging the 300+ Victorian-era game assets I worked so hard to create.

My aim for Color Out of Space has always been to make a well-crafted indie title that pays homage to my gaming roots. That remains unchanged; as my love for games and my childhood desire to make them one day was spawned from both survival horror and classic FPS genres.

My soft spot for old-school FPS games akin to Quake/Unreal that I grew up on has only grown as I get older; I'm a sucker for that iconic gritty Lovecraftian art style combined with high-intensity action, freedom of movement, grappling hooks, rocket/grenade/nailgun/double jumping, an arsenal of unique weapons, as well as CPMA/GoldSrc/Source Engine style air control and bhopping.

Movement mechanics will be a hybrid of CPMA/Reflex Arena and Quake 4/Slash's crouch sliding, with a ludicrous speed cap. Weaponry will take influence from many games old and new, but especially Painkiller.

My intentions have changed from making a cinematic art piece to now making this game as genuinely fun to play through as possible from a gameplay standpoint. While the storyteller in me will have to wait; I'm happy with the changes. I still achieve the same goals, just from a different angle, with a much higher chance of finishing before dying of old age!

Add game Games
Color Out of Space

Color Out of Space

First Person Shooter

A Lovecraft inspired fast-paced science fiction horror FPS of pure cosmic dread.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Gearbox Software

Gearbox Software

4 members Developer

Gearbox Software is an award-winning independent developer of interactive entertainment company based in Frisco, Texas.

"Command & Conquer: Generals 2" MOD team

"Command & Conquer: Generals 2" MOD team

5 members Developer

"Command & Conquer: Generals 2" MOD team Production Team Leader: mahailong008 Deputy head of the production team: Trinity

RED HAMMER STUDIOS

RED HAMMER STUDIOS

8 members Developer

Welcome to the ModDB page of RED HAMMER STUDIOS aka RHS. We are group of modders that are dedicated to Russian / Soviet themed addons since the days of...

Sonic Generations

Sonic Generations

1 member Developer

A developer of adventure mods including Anubiusz Generations.

genFIX PROJECT

genFIX PROJECT

1 member Developer

We are two hobby developers whose goal is to create mods of those video games that we like so much, those that were discontinued or simply keep the old...

GameTimeDev

GameTimeDev

1 member Developer

A developer of realistic sim mods including Sims 4 Mod Manager 2021.

X